[Front matter] (PDF)
Conference Programme Committee (PDF)
Contents (PDF)
Authors index (PDF)
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results (Abstract)
Applying game theory rules to enhance decision support systems in credit and financial applications (Abstract)
Group tactics utilizing suppression and shelter (Abstract)
Generating dynamic narratives with real time interactions utilizing mobile technology (Abstract)
The legal/juridical space of computer games: From intellectual property to intellectual freedom (Abstract)
Linguistic implementations in computer game and virtual world design (Abstract)
Empirically measuring control quality of gesture input (Abstract)
Semi-autonomous digitization of real-world environments (Abstract)
ChoiceNet gaming: Changing the gaming experience with economics (Abstract)
Client-server assignment in massively multiplayer online games (Abstract)
Towards the use of serious games for effective e-government service (Abstract)
The use of a digital game-based safety program for ATV operational knowledge of youthful riders (Abstract)
A gaming approach for ad-hoc secure routing in education (Abstract)
Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games (Abstract)
Embedded standards-based digital gaming assessments: Pilot study with teachers (Abstract)
Identification features and pedagogical agents in a mathematical game (Abstract)
Cognitive rehabilitation based on working brain reflexes using computer games over iPad (Abstract)
A framework for using games for behavioral analysis of autistic children (Abstract)
Video game bots as a theme for student software competitions (Abstract)