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2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES) (2014)
Louisville, KY, USA
July 28, 2014 to July 30, 2014
ISBN: 978-1-4799-5853-5
TABLE OF CONTENTS

[Front matter] (PDF)

pp. 1-2

Preface (PDF)

Quasim Mehdi , University of Wolverhampton, UK
pp. 7

Contents (PDF)

pp. 3-4

Authors index (PDF)

pp. 142-144

Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results (Abstract)

Maite Frutos-Pascual , Deustotech Life [eVIDA] University of Deusto Avda Universidades 24, Bilbao, Spain
Begona Garcia Zapirain , Deustotech Life [eVIDA] University of Deusto Avda Universidades 24, Bilbao, Spain
pp. 1-4

Applying game theory rules to enhance decision support systems in credit and financial applications (Abstract)

Turki Alskheliwi , Department of Computer Science & Information Technology Hood College Frederick, MD
Carol Jim , Department of Computer Science & Information Technology Hood College Frederick, MD
Khalid Lateef , Department of Computer Science & Information Technology Hood College Frederick, MD
Stephen Penn , Department of Computer Science & Information Technology Hood College Frederick, MD
Ahmed Salem , Department of Computer Science & Information Technology Hood College Frederick, MD
pp. 1-10

Group tactics utilizing suppression and shelter (Abstract)

Yinxuan Shi , Department of Computer Science and Engineering, The Ohio State University
Roger Crawfis , Department of Computer Science and Engineering, The Ohio State University
pp. 1-8

Generating dynamic narratives with real time interactions utilizing mobile technology (Abstract)

Jon A Preston , School of Computing & Software Engineering Southern Polytechnic State University Marietta, GA 30060, USA
Joshua L Skelton , School of Computing & Software Engineering Southern Polytechnic State University Marietta, GA 30060, USA
William D Forsyth , School of Computing & Software Engineering Southern Polytechnic State University Marietta, GA 30060, USA
Jeffrey D Greene , School of Computing & Software Engineering Southern Polytechnic State University Marietta, GA 30060, USA
pp. 1-8

The legal/juridical space of computer games: From intellectual property to intellectual freedom (Abstract)

Joseph D. Losavio , School of Advanced International Studies Johns Hopkins University Washington, D.C., U.S.A.
Michael M. Losavio , Department of Justice Administration University of Louisville Louisville, Kentucky U.S.A.
pp. 1-8

Linguistic implementations in computer game and virtual world design (Abstract)

Antonio Losavio , Department of Modern and Classical Languages University of Kentucky Lexington, Kentucky, U.S.A.
Svetlana Polyakova , Department of English Language and Intercultural Communications Perm State National Research University Perm, Russian Federation
Theresa Hayden , Department of Justice Administration University of Louisville Louisville, Kentucky, U.S.A.
Michael Losavio , Department of Justice Administration University of Louisville Louisville, Kentucky, U.S.A.
pp. 1-4

Empirically measuring control quality of gesture input (Abstract)

Jeffrey Chastine , Computer Game Design and Development Southern Polytechnic State University Marietta, GA, USA
D. Michael Franklin , Computer Game Design and Development Southern Polytechnic State University Marietta, GA, USA
Chao Peng , Computer Game Design and Development Southern Polytechnic State University Marietta, GA, USA
Jon A. Preston , Computer Game Design and Development Southern Polytechnic State University Marietta, GA, USA
pp. 1-7

Semi-autonomous digitization of real-world environments (Abstract)

Mikhail M. Shashkov , Institute for Data Analysis and Visualization University of California, Davis, USA
Connie S. Nguyen , Institute for Data Analysis and Visualization University of California, Davis, USA
Mario Yepez , Institute for Data Analysis and Visualization University of California, Davis, USA
Mauricio Hess-Flores , Institute for Data Analysis and Visualization University of California, Davis, USA
Kenneth I. Joy , Institute for Data Analysis and Visualization University of California, Davis, USA
pp. 1-4

ChoiceNet gaming: Changing the gaming experience with economics (Abstract)

D. Brown , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
H. Nasir , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
C. Carpenter , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
O. Ascigil , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
J. Griffioen , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
K. Calvert , Laboratory for Advanced Networking University of Kentucky Lexington, KY 40506
pp. 1-5

Client-server assignment in massively multiplayer online games (Abstract)

Shawn Farlow , Division of Electrical and Computer Engineering School of Electrical Engineering and Computer Science Louisiana State University Baton Rouge, LA, USA
Jerry L. Trahan , Division of Electrical and Computer Engineering School of Electrical Engineering and Computer Science Louisiana State University Baton Rouge, LA, USA
pp. 1-8

Towards the use of serious games for effective e-government service (Abstract)

Alsanossi M Ahmed , Faculty of Science and Engineering University of Wolverhampton Wolverhampton, United Kingdom
Qasim H Mehdi , Faculty of Science and Engineering University of Wolverhampton Wolverhampton, United Kingdom
Robert Moreton , Faculty of Science and Engineering University of Wolverhampton Wolverhampton, United Kingdom
Adel Elmaghraby , Computer Engineering and Computer Science Department University of Louisville Louisville, United States
pp. 1-6

The use of a digital game-based safety program for ATV operational knowledge of youthful riders (Abstract)

Mark Allen Schneider , College of Education University of Kentucky Lexington, KY
Joan Mazur , College of Education University of Kentucky Lexington, KY
pp. 1-5

A gaming approach for ad-hoc secure routing in education (Abstract)

Kenneth May , Hood College
Seth Kress , Hood College
Ahmed Salem , Hood College
George Dimitoglou , Hood College
pp. 1-7

Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games (Abstract)

Umit Tellioglu , Graduate School of Operational and Information Sciences Naval Postgraduate School Monterey, California 93943
Geoffrey G. Xie , Graduate School of Operational and Information Sciences Naval Postgraduate School Monterey, California 93943
Justin P. Rohrer , Graduate School of Operational and Information Sciences Naval Postgraduate School Monterey, California 93943
Charles Prince , Graduate School of Operational and Information Sciences Naval Postgraduate School Monterey, California 93943
pp. 1-7

Embedded standards-based digital gaming assessments: Pilot study with teachers (Abstract)

M. A. Leanna Prater , Department of Curriculum and Instruction University of Kentucky Lexington, KY, USA
Joan M. Mazur , Department of Curriculum and Instruction University of Kentucky Lexington, KY, USA
pp. 1-5

Identification features and pedagogical agents in a mathematical game (Abstract)

Shyh-Chii Tzeng , Department of Applied Informatics Fo Guang University Jiaosi, Yilan County, Taiwan
Pei-Ting Wang , Department of Applied Informatics Fo Guang University Jiaosi, Yilan County, Taiwan
pp. 1-5

Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all! (Abstract)

Joan M. Mazur , College of Education/Public Health University of Kentucky/SCAHIP Lexington, Kentucky
John Meister , SuperSoul LLC Lexington, Kentucky
Richie Hoagland , SuperSoul LLC Lexington, Kentucky
pp. 1-3

Cognitive rehabilitation based on working brain reflexes using computer games over iPad (Abstract)

Leire Lopez-Samaniego , DeustoTech-Life (eVida) University of Deusto Bilbao, Spain
Begonya Garcia-Zapirain , DeustoTech-Life (eVida) University of Deusto Bilbao, Spain
Alejandro Ozaita-Araico , DeustoTech-Life (eVida) University of Deusto Bilbao, Spain
Amaia Mendez-Zorrilla , DeustoTech-Life (eVida) University of Deusto Bilbao, Spain
pp. 1-4

Curriculum design factors for constructing serious educational game: A learning objective centric approach (Abstract)

C. Shaun Longstreet , Marquette University 1355 West Wisconsin Ave P.O. Box 3141 Milwaukee, WI, USA 53201
Kendra Cooper , The University of Texas at Dallas 800 West Campbell Road Mail Station EC 31 Richardson, TX, USA 75080
pp. 1-5

A framework for using games for behavioral analysis of autistic children (Abstract)

Yi Li , Computer Science & Engineering Department Innovative and Emerging Technologies Lab University of Louisville Louisville, KY 40214, USA
Adel S. Elmaghraby , Computer Engineering & Computer Science Department Innovative and Emerging Technologies Lab University of Louisville Louisville, USA
pp. 1-4

Video game bots as a theme for student software competitions (Abstract)

Matthew Fahrbach , Department of Computer Science University of Kentucky, Lexington, KY 40506
Jerzy W. Jaromczyk , Department of Computer Science University of Kentucky, Lexington, KY 40506
Roy David Mobley , Department of Computer Science University of Kentucky, Lexington, KY 40506
Neil Moore , Department of Computer Science University of Kentucky, Lexington, KY 40506
pp. 1-4

Serious games to promote independent living for intellectually disabled people: Starting with shopping (Abstract)

A. Lopez-Basterretxea , DeustoTech Life Unit (eVida), DeustoTech Institute of Technology, University of Deusto, Avda. Universidades 24,48007 Bilbao, Spain
A. Mendez-Zorrilla , DeustoTech Life Unit (eVida), DeustoTech Institute of Technology, University of Deusto, Avda. Universidades 24,48007 Bilbao, Spain
B. Garcia-Zapirain , DeustoTech Life Unit (eVida), DeustoTech Institute of Technology, University of Deusto, Avda. Universidades 24,48007 Bilbao, Spain
A. Madariaga-Ortuzar , Leisure Studies Institute University of Deusto, Avda. Universidades 24,48007 Bilbao, Spain
I. Lazcano-Quintana , Leisure Studies Institute University of Deusto, Avda. Universidades 24,48007 Bilbao, Spain
pp. 1-4
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