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Proceedings of CGAMES'2013 USA (2013)
Louisville, KY, USA USA
July 30, 2013 to Aug. 1, 2013
pp: 217-221
C. Shaun Longstreet , Marquette University, 1355 West Wisconsin Ave P.O. Box 1881, Milwaukee, USA 53201-1881
Kendra Cooper , The University of Texas at Dallas, 800 West Campbell Road Mail Station EC 31, Richardson, USA 75080
Capstone courses play a key role in many Computer Science/Software Engineering curricula. They offer a summative opportunity for SE students to apply their skills and knowledge in a single experience and prepare them for work in industry. Capstones have many attributes that make them a valuable high-impact practice, yet there are several challenges that can be associated with them. These challenges include the general nature of a capstone that prevents deeper applications of skills, not to mention the difficulty of creating an interesting and engaging design project upon which students can make meaningful contributions and engage in extensive team dynamics. This experience report outlines an innovative approach to a senior design capstone course that addresses common limitations of capstone courses. The SimSYS capstone course is unique in that it involved a mixed team organization involving a more senior design team who led a development team over the course of the semester, thereby leveraging the diverse experience of capstone students completing their CS/SE degree. The results point to solutions for continuing a capstone project successfully in subsequent semesters that could be of interest to other SE curriculum designers looking to develop effective capstone courses.
Software, Adaptation models, Programmable logic arrays, mixed team, serious educational games, education, capstone course, software engineering
C. Shaun Longstreet, Kendra Cooper, "Experience report: A sustainable serious educational game capstone project", Proceedings of CGAMES'2013 USA, vol. 00, no. , pp. 217-221, 2013, doi:10.1109/CGames.2013.6632636
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