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2013 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES) (2013)
Louisville, KY, USA
July 30, 2013 to Aug. 1, 2013
ISBN: 978-1-4799-0818-9
TABLE OF CONTENTS

[Front cover] (PDF)

pp. 1-2

Contents (PDF)

pp. 3-5

Preface (PDF)

Quasim Mehdi , University of Wolverhampton, UK
pp. 8

Proceedings (PDF)

pp. 9-10

Measuring the effects of social networking features on player motivation and engagement (Abstract)

Lindsay Wells , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Ian Lewis , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Kristy de Salas , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
pp. 11-18

Do Achievement systems undermine intrinsic player motivation? (Abstract)

Adam Zulkifly , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Ian Lewis , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Kristy de Salas , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
pp. 19-22

Identifying types of Achievements (Abstract)

Kristy de Salas , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Ian Lewis , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
pp. 23-30

Measuring the steps: Generating action transitions between locomotion behaviours (Abstract)

Christos Mousas , Dept. of Inf., Univ. of Sussex, Brighton, UK
Paul Newbury , Dept. of Inf., Univ. of Sussex, Brighton, UK
Christos-Nikolaos Anagnostopoulos , Dept. of Cultural Technol. & Commun., Univ. of the Aegean, Lesvos, Greece
pp. 31-35

Teaching graphics for games using Microsoft XNA (Abstract)

Radu Paul Mihail , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
Judy Goldsmith , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
Nathan Jacobs , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
Jerzy W. Jaromczyk , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
pp. 36-40

C# interpreter and unity 3D for educational programming games (Abstract)

Paul Smith , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
Thomas P. Hartley , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
Qasim H. Mehdi , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
pp. 41-47

Spyke3D: A new computer games oriented BDI Agent Framework (Abstract)

Luca Palazzo , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Gianluca Dolcini , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Andrea Claudi , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Gianluigi Biancucci , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Paolo Sernani , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Luca Ippoliti , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Lorenzo Salladini , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
Aldo Franco Dragoni , Dipt. di Ing. dell'Inf. (DII), Univ. Politec. delle Marche, Ancona, Italy
pp. 49-53

Monitoring of patient fluid intake using the Xbox Kinect (Abstract)

Robert Adam Burgess , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
Thomas Hartley , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
Qasim Mehdi , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
Rana Mehdi , Peninsula Coll. of Med. & Dentistry, Plymouth, UK
pp. 60-64

Features of Achievement systems (Abstract)

Ian Lewis , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Kristy de Salas , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
Lindsay Wells , Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
pp. 66-73

HyperNet games: Leveraging SDN networks to improve multiplayer online games (Abstract)

Shufeng Huang , Lab. for Adv. Networking, Univ. of Kentucky, Lexington, KY, USA
James Griffioen , Lab. for Adv. Networking, Univ. of Kentucky, Lexington, KY, USA
pp. 74-78

A study of gesture-based first person control (Abstract)

Jeff Chastine , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
Nicole Kosoris , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
Joshua Skelton , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
pp. 79-86

Examining the effects of avatar customization and narrative on engagement and learning in video games (Abstract)

Raymond Ng , Sch. of Visual Arts & Design, Univ. of Central Florida, Orlando, FL, USA
Robb Lindgren , Coll. of Educ., Univ. of Illinois at Urbana-Champaign, Champaign, IL, USA
pp. 87-90

Helios: An HTML5 game teaching proportional reasoning to child players (Abstract)

Michael G. Christel , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Scott M. Stevens , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Arseniy Klishin , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Sean Brice , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Matt Champer , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Samantha Collier , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Yilin Fan , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Sakar Khattar , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Bryan S. Maher , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Neerav Mehta , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
Mu Ni , Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
pp. 96-102

Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach (Abstract)

Muhammad Iftekher Chowdhury , Dept. of Comput. Sci., Univ. of Western Ontario, London, ON, Canada
Michael Katchabaw , Dept. of Comput. Sci., Univ. of Western Ontario, London, ON, Canada
pp. 103-110

Level of detail based network adapted synchronization for cloud gaming (Abstract)

Richard Ewelle Ewelle , LIRMM, Univ. Of Montpellier, Montpellier, France
Yannick Francillette , LIRMM, Univ. Of Montpellier, Montpellier, France
Ghulam Mahdi , LIRMM, Univ. Of Montpellier, Montpellier, France
Abdelkader Gouaich , LIRMM, Univ. Of Montpellier, Montpellier, France
Nadia Hocine , LIRMM, Univ. Of Montpellier, Montpellier, France
pp. 111-118

Learning physics through computer games (Abstract)

Gary Hookway , Sch. of Technol., Univ. of Wolverhampton, Wolverhampton, UK
Qasim Mehdi , Sch. of Technol., Univ. of Wolverhampton, Wolverhampton, UK
Tom Hartley , Sch. of Technol., Univ. of Wolverhampton, Wolverhampton, UK
Nsikak Bassey , Sch. of Technol., Univ. of Wolverhampton, Wolverhampton, UK
pp. 119-126

Asymmetric game design and player location: An empirical study on mobile play experiences (Abstract)

Yu Feng , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
Jon A. Preston , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
Joshua Skelton , Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
pp. 127-131

Building multi-user virtual worlds (Abstract)

Joseph Defazio , Sch. of Inf. & Comput., Indiana Univ. Purdue Univ., Indianapolis, IN, USA
Travis Faas , Media Arts & Sci., Indiana Univ. Purdue Univ., Indianapolis, IN, USA
Rebecca Finch , Human Comput. Interaction, Indiana Univ. Purdue Univ., Indianapolis, IN, USA
pp. 132-137

Real-time rendering of burning solid objects in video games (Abstract)

Dhanyu Amarasinghe , Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
Ian Parberry , Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
pp. 139-143

Transfer facial expressions with identical topology (Abstract)

Alice J. Lin , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
Fuhua Cheng , Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
pp. 144-148

Sensor fusion for interactive real-scale modeling and simulation systems (Abstract)

M. Ali Mirzaei , Inst. Image, Arts et Metiers ParisTech, Chalon-sur-Saône, France
Jean-Remy Chardonnet , Inst. Image, Arts et Metiers ParisTech, Chalon-sur-Saône, France
Christian Pere , Inst. Image, Arts et Metiers ParisTech, Chalon-sur-Saône, France
Frederic Merienne , Inst. Image, Arts et Metiers ParisTech, Chalon-sur-Saône, France
pp. 149-153

Real-time rendering of melting objects in video games (Abstract)

Dhanyu Amarasinghe , Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
Ian Parberry , Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
pp. 154-158

Game asset considerations for facial animation (Abstract)

Boqian Liu , Digital Production Arts, Clemson Univ., Clemson, SC, USA
Timothy A. Davis , Digital Production Arts, Clemson Univ., Clemson, SC, USA
pp. 159-163

A hybrid control scheme for facial rigging (Abstract)

Boqian Liu , Digital Production Arts, Clemson Univ., Clemson, SC, USA
Timothy A. Davis , Digital Production Arts, Clemson Univ., Clemson, SC, USA
pp. 164-167

Helping children with Intellectual Disability to understand healthy eating habits with an IPad based serious game (Abstract)

A. Rodriguez Isasi , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
A. Lopez Basterretxea , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
A. Mendez Zorrilla , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
Begona Garcia Zapirain , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
pp. 169-173

Continuous probability modifier functions and risk assessment (Abstract)

Catherine Cavagnaro , Dept. of Math. & Comput. Sci., Univ. of the South, Sewanee, TN, USA
John Tiller , John Tiller Software, Madison, AL, USA
pp. 174-181

Switch-side chain-chess (Abstract)

Azlan Iqbal , Coll. of Inf. Technol., Univ. Tenaga Nasional, Kajang, Malaysia
pp. 182-187

A data-driven approach to visualize the effects of rheumatoid arthritis on hands (Abstract)

Kaitlin Burton , Coll. of Eng., Univ. of Kentucky, Lexington, KY, USA
Frederick Hallock , Coll. of Eng., Univ. of Kentucky, Lexington, KY, USA
Radu Paul Mihail , Coll. of Eng., Univ. of Kentucky, Lexington, KY, USA
pp. 188-196

Track and feel: The effects of user-generated content on engagement and learning in video games (Abstract)

Yao Zhou , Sch. of Visual Arts & Design, Univ. of Central Florida, Orlando, FL, USA
Robb Lindgren , Coll. of Educ., Univ. of Illinois at Urbana-Champaign, Champaign, IL, USA
pp. 197-201

Performance metrics for serious games: Will the (real) expert please step forward? (Abstract)

Christian S. Loh , Virtual Environ. Lab. (V-Lab.), Southern Illinois Univ., Carbondale, IL, USA
Yanyan Sheng , Dept. of Educ. Meas. & Stat., Southern Illinois Univ., Carbondale, IL, USA
pp. 202-206

Autism Spectrum Disorder children interaction skills measurement using computer games (Abstract)

N. Aresti Bartolome , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
A. Mendez Zorrilla , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
Begona Garcia Zapirain , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
pp. 207-211

Learning the concept of Java inheritance in a game (Abstract)

Jinghua Zhang , Dept. of Comput. Sci., Winston-Salem State Univ., Winston-Salem, NC, USA
Elvira R. Caldwell , Dept. of Comput. Sci., Winston-Salem State Univ., Winston-Salem, NC, USA
Emanuel Smith , Dept. of Comput. Sci., Winston-Salem State Univ., Winston-Salem, NC, USA
pp. 212-216

Experience report: A sustainable serious educational game capstone project (Abstract)

C. Shaun Longstreet , Marquette Univ., Milwaukee, WI, USA
Kendra Cooper , Univ. of Texas at Dallas, Richardson, TX, USA
pp. 217-221

Semi-automated serious educational game generation: A component-based game engineering approach (Abstract)

Ricardo Daconceicao , Erik Jonsson Sch. of Eng. & Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA
Carsten Locke , Erik Jonsson Sch. of Eng. & Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA
Kendra Cooper , Erik Jonsson Sch. of Eng. & Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA
C. Shaun Longstreet , Center for Learning & Teaching, Marquette Univ., Milwaukee, WI, USA
pp. 222-227

A players clustering method to enhance the players' experience in multi-player games (Abstract)

Yannick Francillette , LIRMM, Univ. of Montpellier, Montpellier, France
Lylia Abrouk , Le2i, Univ. of Bourgogne, Dijon, France
Abdelkader Gouaich , LIRMM, Univ. of Montpellier, Montpellier, France
pp. 229-234

Authors list (PDF)

pp. 235

Author index (PDF)

pp. 236-239
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