The Community for Technology Leaders
Proceedings of CGAMES'2013 USA (2012)
Louisville, KY, USA USA
July 30, 2012 to Aug. 1, 2012
ISBN: 978-1-4673-1120-5
TABLE OF CONTENTS
Papers

Games development (Abstract)

pp. 66

Authors list (Abstract)

pp. 261-264

Contents (Abstract)

pp. 3-6

[Front matter] (Abstract)

pp. 1-2

Preface (Abstract)

pp. 9

Dyslexia diagnosis in reading stage though the use of games at school (Abstract)

B. Garcia Zapirain , DeustoTech Institute of Technology. DeustoTech-LIFE Unit. University of Deusto., Avda. Universidades, 24. 48007 Bilbao. Spain
A. Mendez Zorrilla , DeustoTech Institute of Technology. DeustoTech-LIFE Unit. University of Deusto., Avda. Universidades, 24. 48007 Bilbao. Spain
N. Aresti Bartolome , DeustoTech Institute of Technology. DeustoTech-LIFE Unit. University of Deusto., Avda. Universidades, 24. 48007 Bilbao. Spain
pp. 12-17

Serious games for expertise training: Rules in questions (Abstract)

Aurelien Benel , ICD/Tech-Cico, University of Technology of Troyes, (UTT) Troyes, France
Jean-Pierre Cahier , ICD/Tech-Cico, University of Technology of Troyes, (UTT) Troyes, France
Nour El Mawas , ICD/Tech-Cico, University of Technology of Troyes, (UTT) Troyes, France
pp. 18-24

Using a GA and Wisdom of Artificial Crowds to solve solitaire battleship puzzles (Abstract)

Roman V. Yampolskiy , Computer Engineering and Computer Science, University of Louisville, Kentucky, USA
Aaron C. Port , Computer Engineering and Computer Science, University of Louisville, Kentucky, USA
pp. 25-29

Intelligent serious games system for children with learning disabilities (Abstract)

Tamer F. Mabrouk , Computer Engineering Department, Alexandria Higher Institute of Engineering and Technology, AIET
Ghada A. El Khayat , Information Systems and Computers Department Faculty of Commerce, Alexandria University
Adel S. Elmaghraby , Computer Engineering and Computer Science Department, Director Innovative and Emerging Technologies Lab, University of Louisville
pp. 30-34

Serious games and Health Informatics: A unified framework (Abstract)

Adel Elmaghraby , University of Louisville - CECS Department, USA
Walaa Sheta , City for Scientific Research, Informatics Institute, Egypt
Begona Garcia Zapirain , University of Deusto, DeustoTech Life Unit, Spain
Amaia Mendez , University of Deusto, DeustoTech Life Unit, Spain
Saleh el Shehaby , Alexandria University, Medical Research Institute, Egypt
pp. 35-38

A meta-model for developing simulation games in higher education and professional development training (Abstract)

C. Shaun Longstreet , Marquette University, 1355 West Wisconsin Ave P.O. Box 1881, Milwaukee, WI, USA 53201-1881
Kendra Cooper , The University of Texas at Dallas, 800 West Campbell Road Mail Station EC 31, Richardson, TX, USA 75080
pp. 39-44

Factors affecting students' decision to choose a traditional or role-play simulation based course format (Abstract)

Linda Musaitif , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
Barbara Cox , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
Deana Porterfield , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
Mike McGirr , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
Charmaine Phipps , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
Ryan Saunders , College of Education and Organizational Leadership, University of La Verne, La Verne, CA, United States
pp. 46-50

Real-time motion editing for reaching tasks using multiple internal graphs (Abstract)

Christos Mousas , Dept. of Informatics University of Sussex, Brighton, England
Paul Newbury , Dept. of Informatics, University of Sussex, Brighton, England
pp. 51-55

Robot design using Unity for computer games and robotic simulations (Abstract)

William A. Mattingly , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
Dar-jen Chang , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
Richard Paris , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
Neil Smith , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
John Blevins , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
Ming Ouyang , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, Kentucky
pp. 56-59

Procedural textures using tilings with Perlin Noise (Abstract)

David Maung , Department of Computer Science, The Ohio State University, Ohio, USA
Yinxuan Shi , Department of Computer Science, The Ohio State University, Ohio, USA
Roger Crawfis , Department of Computer Science, The Ohio State University, Ohio, USA
pp. 60-65

Enhancing the performance of a multiplayer game by using a parallelizing compiler (Abstract)

Yasir I. M. Al-Dosary , Department of Computer Science and Engineering, Waseda University, 3-4-1 Ohkubo, Shinjuku-ku, Tokyo, 169-8555, Japan
Keiji Kimura , Department of Computer Science and Engineering, Waseda University, 3-4-1 Ohkubo, Shinjuku-ku, Tokyo, 169-8555, Japan
Hironori Kasahara , Department of Computer Science and Engineering, Waseda University, 3-4-1 Ohkubo, Shinjuku-ku, Tokyo, 169-8555, Japan
Seinosuke Narita , Department of Computer Science and Engineering, Waseda University, 3-4-1 Ohkubo, Shinjuku-ku, Tokyo, 169-8555, Japan
pp. 67-75

Software design patterns for enabling auto dynamic difficulty in video games (Abstract)

Muhammad Iftekher Chowdhury , Department of Computer Science, The University of Western Ontario, London, Ontario, Canada
Michael Katchabaw , Department of Computer Science, The University of Western Ontario, London, Ontario, Canada
pp. 76-80

Proposal of Game Design Document from software engineering requirements perspective (Abstract)

Mario Gonzalez Salazar , Computer Science Department, Research Center in Mathematics (CIMAT), Zacatecas, Zacatecas, México
Hugo A. Mitre , Computer Science Department, Research Center in Mathematics (CIMAT), Zacatecas, Zacatecas, México
Cuauhtemoc Lemus Olalde , Computer Science Department, Research Center in Mathematics (CIMAT), Zacatecas, Zacatecas, México
pp. 81-85

Navigational techniques to improve usability and user experience in RPG games (Abstract)

Christopher Carter , School of Technology, University of Wolverhampton, UK
Qasim Mehdi , School of Technology, University of Wolverhampton, UK
Thomas Hartley , School of Technology, University of Wolverhampton, UK
pp. 86-93

A gameplay loops formal language (Abstract)

Yannick Francillette , LIRMM, University of Montpellier, France, CNRS
Abdelkader Gouaich , LIRMM, University of Montpellier, France, CNRS
Nadia Hocine , LIRMM, University of Montpellier, France, CNRS
Julien Pons , LIRMM, University of Montpellier, France, CNRS
pp. 94-101

A visualization framework for simulating fuel consumption through serious games (Abstract)

Bryan B. Sarlo , Department of Computer Science and Mathematics, Nipissing University, North Bay, Canada
Alexander E. Lambe Foster , Department of Computer Science and Mathematics, Nipissing University, North Bay, Canada
Mark P. Wachowiak , Department of Computer Science and Mathematics, Nipissing University, North Bay, Canada
pp. 103-107

Going anywhere anywhere: Creating a low cost portable immersive VE system (Abstract)

Eric R. Bachmann , Department of Computer Science and Software Engineering, Miami University, Oxford, OH, 45056 USA
Michael Zmuda , Department of Computer Science and Software Engineering, Miami University, Oxford, OH, 45056 USA
James Calusdian , Department of Electrical and Computer Engineering, Naval Postgraduate School, Monterey, CA 93943 USA
Xiaoping Yun , Department of Electrical and Computer Engineering, Naval Postgraduate School, Monterey, CA 93943 USA
Eric Hodgson , Department of Psychology, Miami University, Oxford, OH, 45056 USA
David Waller , Department of Psychology, Miami University, Oxford, OH, 45056 USA
pp. 108-115

Diagnosis of the attention deficit disorder using ‘D2’ and ‘Symbols Search’ tests through a game-based tool (Abstract)

Maite Frutos Pascual , DeustoTECH Life Unit, DeustoTECH Institute of Technology, University of Deusto, Bilbao, Spain
Begona Garcia Zapirain , DeustoTECH Life Unit, DeustoTECH Institute of Technology, University of Deusto, Bilbao, Spain
Amaia Mendez Zorrilla , DeustoTECH Life Unit, DeustoTECH Institute of Technology, University of Deusto, Bilbao, Spain
pp. 116-119

Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment (Abstract)

Nuria Aresti Bartolome , DeustoTech Institute of Technology, Deustotech-Life Unit, University of Deusto, Avda. Universidades 24, 48007 Bilbao, Spain
Begona Garcia Zapirain , DeustoTech Institute of Technology, Deustotech-Life Unit, University of Deusto, Avda. Universidades 24, 48007 Bilbao, Spain
Amaia Mendez Zorrilla , DeustoTech Institute of Technology, Deustotech-Life Unit, University of Deusto, Avda. Universidades 24, 48007 Bilbao, Spain
pp. 120-124

Multi-scenario gesture recognition using Kinect (Abstract)

Yi Li , Computer Engineering & Computer Science, University of Louisville, Louisville, KY 40214, USA
pp. 126-130

A framework for interactive generation of music for games (Abstract)

Kristopher Reese , Computer Engineering and Computer Science, University of Louisville, Louisville, KY 40202
Roman Yampolskiy , Computer Engineering and Computer Science, University of Louisville, Louisville, KY 40202
Adel Elmaghraby , Computer Engineering and Computer Science, University of Louisville, Louisville, KY 40202
pp. 131-137

Physics engine on reconfigurable processor — Low power optimized solution empowering next-generation graphics on embedded platforms (Abstract)

Manti Bose , Samsung Advanced Institute Of Technology-India, Samsung India Software Operations Pvt. Ltd., Bangalore-560091, India
Vasanthakumar Rajagopala , Samsung Advanced Institute Of Technology-India, Samsung India Software Operations Pvt. Ltd., Bangalore-560091, India
pp. 138-142

Using discrete wavelet transform and eigenfaces for recognizing avatars faces (Abstract)

Abdallah A. Mohamed , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, USA
Roman V. Yampolskiy , Department of Computer Engineering and Computer Science, University of Louisville, Louisville, USA
pp. 143-147

DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners (Abstract)

Frank G. Glavin , College of Engineering & Informatics, National University of Ireland, Galway, Ireland
Michael G. Madden , College of Engineering & Informatics, National University of Ireland, Galway, Ireland
pp. 148-152

Development of a walking game for the elderly using controllers of hand buttons and foot boards (Abstract)

Kyung Sik Kim , Dept. of Game Engineering, Hoseo University, Chungnam, Republic of Korea
Seong-Suk Oh , Dept. of Game Engineering, Hoseo University, Chungnam, Republic of Korea
Jin-Ho Ahn , Dept. of Electronics Engineering., Hoseo University, Chungnam, Republic of Korea
Sun-Hyung Lee , Dept. of Social Welfare for the Elderly, Hoseo University, Chungnam, Republic of Korea
pp. 158-161

RumbleBlocks: Teaching science concepts to young children through a Unity game (Abstract)

Michael G. Christel , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Scott M. Stevens , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Bryan S. Maher , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Sean Brice , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Matt Champer , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Luke Jayapalan , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Qiaosi Chen , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Jing Jin , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Daniel Hausmann , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Nora Bastida , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Xun Zhang , Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA
Vincent Aleven , Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
Kenneth Koedinger , Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
Catherine Chase , Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
Erik Harpstead , Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
Derek Lomas , Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
pp. 162-166

Studying social relations in MMOG play: An illustration of using ethnography to frame “Big Data” (Abstract)

Shad Gross , School of Informatics and Computing, Indiana University, Bloomington, IN, USA
David Hakken , School of Informatics and Computing, Indiana University, Bloomington, IN, USA
Nic True , School of Informatics and Computing, Indiana University, Bloomington, IN, USA
pp. 167-174

Reinforcing array and loop concepts through a game-like module (Abstract)

Amos Baker , Department of Computer Science, Winston-Salem State University, Winston-Salem, NC
Jinghua Zhang , Department of Computer Science, Winston-Salem State University, Winston-Salem, NC
Elvira R. Caldwell , Department of Computer Science, Winston-Salem State University, Winston-Salem, NC
pp. 175-179

Generalizations and optimal solutions for coin sorting puzzles (Abstract)

Kemal Efe , Center for Advanced Computer Studies, University of Louisiana, Lafayette, LA, USA
pp. 180-187

Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation (Abstract)

Ahmad Byagowi , Department of Electrical and Computer Engineering, University of Manitoba
Danyal Mohaddes , Department of Mechanical Engineering, University of Toronto, Winnipeg, Manitoba
Robert Donald McLeod , Department of Electrical and Computer Engineering, University of Manitoba
pp. 189-193

The challenge of understanding tactics in a multiplayer online game: Analyzing BZFlag games of the Games United League (Abstract)

John C. Paolillo , School of Informatics and Computing, Indiana University, Bloomington, IN, USA
pp. 194-201

Building a bi-directional bridge between social presence and interaction in online games (Abstract)

Samah S. Mansour , School of Computing and Information Systems, Grand Valley State University, Allendale, MI 49401
Mostafa El-Said , School of Computing and Information Systems, Grand Valley State University, Allendale, MI 49401
pp. 202-207

Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements (Abstract)

Kendra M. L. Cooper , The University of Texas at Dallas, 800 West Campbell Road Mail Station EC 31, Richardson, TX, USA 75080
C. Shaun Longstreet , Marquette University, 1355 West Wisconsin Ave P.O. Box 3141, Milwaukee, WI, USA 53201
pp. 208-212

Emotions for intelligent agents in crisis management simulations: A survey (Abstract)

Michael Loizou , School of Technology University Of Wolverhampton, UK, WV1 1EL
Thomas Hartley , School of Technology University Of Wolverhampton, UK, WV1 1EL
Sarah Slater , School of Technology University Of Wolverhampton, UK, WV1 1EL
Robert Newman , School of Technology University Of Wolverhampton, UK, WV1 1EL
Lucia Pannese , School of Technology University Of Wolverhampton, UK, WV1 1EL
pp. 213-219

Using chaotic 3D watermarking for game design copy right protection (Abstract)

Amira E. Youssef , Informatics Research Institute, City for Scientific Research and Technology Applications (MuCSAT), Alexandria 21934, Egypt
Walaa Sheta , Informatics Research Institute, City for Scientific Research and Technology Applications (MuCSAT), Alexandria 21934, Egypt
pp. 221-229

In-game adaptation of a navigation mesh cell path (Abstract)

Thomas P. Hartley , School of Technology, University Of Wolverhampton, UK, WV1 1EL
Qasim H. Mehdi , School of Technology, University Of Wolverhampton, UK, WV1 1EL
pp. 230-236

Mahindra EarthMaster: A game used in training heavy construction equipment (Abstract)

Gaurav Rane , Company: Eccentric Engine, Nariman Point, Mumbai, India
Sahirali Momin , Company: Eccentric Engine, Nariman Point, Mumbai, India
pp. 237-241

Modelling car drivers as believable autonomous agents for a traffic control training game (Abstract)

Levon Ter-Isahakyan , Department of Computer Science, University of Kentucky, Lexington, KY 40506
Jerzy W Jaromczyk , Department of Computer Science, University of Kentucky, Lexington, KY 40506
pp. 242-247

Using game level design as an applied method for Software Engineering education (Abstract)

Ahmed Emam , College of Computer and Information Sciences, King Saud University, Riyadh, KSA
Mostafa G. Mostafa , Computing Division, McKendree University, Kentucky, USA
pp. 248-252

Comparing behavior trees and emotional behavior networks for NPCs (Abstract)

Anja Johansson , Dept. of Science and Technology, Linköping University, Norrköping, Sweden
Pierangelo Dell'Acqua , Dept. of Science and Technology, Linköping University, Norrköping, Sweden
pp. 253-260
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