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Proceedings of CGAMES'2013 USA (2012)
Louisville, KY, USA USA
July 30, 2012 to Aug. 1, 2012
ISBN: 978-1-4673-1120-5
pp: 208-212
Kendra M. L. Cooper , The University of Texas at Dallas, 800 West Campbell Road Mail Station EC 31, Richardson, TX, USA 75080
C. Shaun Longstreet , Marquette University, 1355 West Wisconsin Ave P.O. Box 3141, Milwaukee, WI, USA 53201
ABSTRACT
Educational games are essential in the next generation of e-learning tools because games stress visual and experiential learning; they require active involvement by student players while providing almost instantaneous feedback. The long term goal of this research project is to define a model-driven game engineering approach, SimSYS, that supports the rapid development of serious educational games across diverse educational topics. Here, we present our approach for modeling serious educational games, using tailored UML use cases (visual UML diagram and detailed tabular specifications). The tailored approach integrates features of storyboarding techniques (well-established in the game community), with use case modeling (well-established in the software engineering community). The use case model can be transformed into a formal XML representation that can be loaded by the SimSYS Game Play Engine. Part of a game on agile software development process is used for illustration.
INDEX TERMS
Games, Unified modeling language, Visualization, XML, Computational modeling, Software, Software engineering, storyboards, serious educational games, model-driven game engineering, requirements engineering, use cases
CITATION
Kendra M. L. Cooper, C. Shaun Longstreet, "Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements", Proceedings of CGAMES'2013 USA, vol. 00, no. , pp. 208-212, 2012, doi:10.1109/CGames.2012.6314577
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