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Proceedings of CGAMES'2013 USA (2011)
Louisville, KY
July 27, 2011 to July 30, 2011
ISBN: 978-1-4577-1451-1
TABLE OF CONTENTS
Papers

Estimating time to completion: Uncertain processing times in games (Abstract)

A. Iqbal , Coll. of Inf. Technol., Univ. Tenaga Nasional, Selangor, Malaysia
pp. 59-62

Modular educational game system: A customizable framework for learning (Abstract)

J. Clark , Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
T. Fritz , Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
A. Fletcher , Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
J. Schreiver , Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
pp. 248-253

Developing a driving training game on Windows mobile phone using C# and XNA (Abstract)

Blake Rouse , Comput. Eng. & Comput. Sci. Dept., Univ. of Louisville, Louisville, KY, USA
Roger Ouch , Comput. Eng. & Comput. Sci. Dept., Univ. of Louisville, Louisville, KY, USA
pp. 254-256

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation (Abstract)

A. Gouaich , Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France
N. Hocine , Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France
pp. 257-261

Model of social believable NPCs for teacher training: Using Second Life (Abstract)

H. Verhagen , Dept. of Comput. & Syst. Sci., Stockholm Univ., Kista, Sweden
M. Johansson , Dept. of Comput. & Syst. Sci., Stockholm Univ., Kista, Sweden
M. P. Eladhari , Dept. of Game Design, Technol. & Learning Gotland Univ., Gotland, Sweden
pp. 270-274

Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education (Abstract)

B. G. Zapirain , DeustoTech Inst. of Technol., Univ. of Deusto., Bilbao, Spain
A. M. Zorrilla , DeustoTech Inst. of Technol., Univ. of Deusto., Bilbao, Spain
N. A. Bartolome , DeustoTech Inst. of Technol., Univ. of Deusto., Bilbao, Spain
pp. 275-282

Front matter (PDF)

pp. 1-2

Embedded non-interactive CAPTCHA for Fischer Random Chess (Abstract)

R. C. McDaniel , Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
R. V. Yampolskiy , Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
pp. 284-287

Immersive driving simulation for driver education and analysis (Abstract)

A. Kanneh , ICT Dept., Univ. of Trinidad & Tobago, O'Meara, Trinidad and Tobago
K. Kandhai , ICT Dept., Univ. of Trinidad & Tobago, O'Meara, Trinidad and Tobago
M. Smith , ICT Dept., Univ. of Trinidad & Tobago, O'Meara, Trinidad and Tobago
pp. 288-292

Preface (PDF)

pp. 9

Proceedings (PDF)

pp. 10-11

Crowd simulation in emergency aircraft evacuation using Virtual Reality (Abstract)

Jingxin Han , Dept. of Comput. Sci., Bowie State Univ., Bowie, MD, USA
Sharad Sharma , Dept. of Comput. Sci., Bowie State Univ., Bowie, MD, USA
S. Otunba , Dept. of Comput. Sci., Bowie State Univ., Bowie, MD, USA
pp. 12-17

Artificial human face recognition via Daubechies wavelet transform and SVM (Abstract)

M. Beck , Speed Sch. of Eng., Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
Najoua Essoukri Ben Amara , Syst. & Signal Process. Lab., Nat. Eng. Sch. of Sousse, Sousse, Tunisia
D. D'Souza , Speed Sch. of Eng., Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
R. V. Yampolskiy , Speed Sch. of Eng., Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
M. Boukhris , Syst. & Signal Process. Lab., Nat. Eng. Sch. of Sousse, Sousse, Tunisia
A. A. Mohamed , Speed Sch. of Eng., Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
pp. 18-25

Genetic algorithm and Wisdom of Artificial Crowds algorithm applied to Light up (Abstract)

Roman V. Yampolskiy , Speed Sch. of Eng., Univ. of Louisville, Louisville, KY, USA
pp. 27-32

Multi-agent probabilistic smart terrain (Abstract)

J. R. Sullins , Dept. of Comput. Sci. & Inf. Syst., Youngstown State Univ., Youngstown, OH, USA
pp. 33-37

Adaptive AI to play tower defense game (Abstract)

P. A. Rummell , Dept. of Comput. Sci., Univ. of Victoria, Victoria, BC, Canada
pp. 38-40

In-game tactic adaptation for interactive computer games (Abstract)

Q. H. Mehdi , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
T. P. Hartley , Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
pp. 41-49

Player modeling: Towards a common taxonomy (Abstract)

L. Chaimowicz , Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
M. C. Machado , Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
E. P. C. Fantini , Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
pp. 50-57

A study of how different game play aspects can affect the popularity of role-playing video games (Abstract)

M. Horsfall , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
A. Oikonomou , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
pp. 63-69

History and alternative game input methods (Abstract)

A. Thorpe , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
Minhua Ma , Digital Design Studio, Glasgow Sch. of Art, Glasgow, UK
A. Oikonomou , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
pp. 76-93

Games as a new medium for social criticism (Abstract)

A. Oikonomou , Univ. of Derby, Derby, UK
J. Snowdon , Univ. of Derby, Derby, UK
pp. 101-106

Procedural generation of story-driven maps (Abstract)

E. A. Matthews , Sch. of Comput., Clemson Univ., Clemson, SC, USA
B. A. Malloy , Sch. of Comput., Clemson Univ., Clemson, SC, USA
pp. 107-112

Game engines (PDF)

pp. 113

A design goal and design pattern based approach for development of game engines for mobile platforms (Abstract)

A. G. Peker , Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey
T. Can , Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey
pp. 114-120

Rule learning approaches for symmetric multiplayer games (Abstract)

J. Tiller , John Tiller Software, Madison, AL, USA
J. Rushing , Inf. Technol. & Syst. Center, Univ. of Alabama in Huntsville, Huntsville, AL, USA
pp. 121-125

Gaze tracking as a game input interface (Abstract)

Andreas Oikonomou , Univ. of Derby, Derby, UK
Dan Hartescu , Univ. of Derby, Derby, UK
pp. 126-133

Sensing game play. Exploring computer game play in a game café and a mass LAN party (Abstract)

F. Jonsson , Dept. of Comput. & Syst. Sci. (DSV), Stockholm Univ., Stockholm, Sweden
H. Verhagen , Dept. of Comput. & Syst. Sci. (DSV), Stockholm Univ., Stockholm, Sweden
pp. 134-141

Smart Terrain in Online Tactic Agent decision making process (Abstract)

Q. H. Mehdi , Games Simulation & Artificial Intell. Group (GSAI), Univ. of Wolverhampton, Wolverhampton, UK
N. E. Bassey , Games Simulation & Artificial Intell. Group (GSAI), Univ. of Wolverhampton, Wolverhampton, UK
T. P. Hartley , Games Simulation & Artificial Intell. Group (GSAI), Univ. of Wolverhampton, Wolverhampton, UK
pp. 143-147

Stereoscopic 3D in video games: A review of current design practices and challenges (Abstract)

David Wilson , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
Noel Mahoney , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
Andreas Oikonomou , Sch. of Comput. & Math., Univ. of Derby, Derby, UK
pp. 148-155

Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations (Abstract)

A. Khalil , Comput. Sci. & Eng. Dept., American Univ. in Cairo, Cairo, Egypt
R. T. M. Wassef , Streaming Creativity Game Studios, Cairo, Egypt
pp. 156-161

Texture mapping volumes using GPU-based polygon-assisted raycasting (Abstract)

M. Wakid , Inst. for Comput. Graphics, George Washington Univ., Washington, DC, USA
C. Kirmizibayrak , Inst. for Comput. Graphics, George Washington Univ., Washington, DC, USA
J. K. Hahn , Inst. for Comput. Graphics, George Washington Univ., Washington, DC, USA
pp. 162-166

Shapemaker: A game-based introduction to programming (Abstract)

N. Masso , Armstrong Inst. for Interactive Media Studies, Miami Univ., Oxford, OH, USA
L. Grace , Armstrong Inst. for Interactive Media Studies, Miami Univ., Oxford, OH, USA
pp. 168-171

Playful security: A computer game for secure wireless device pairing (Abstract)

J. Voris , Six MetroTech Center, Polytech. Inst. of NYU, Brooklyn, NY, USA
A. Gallego , Six MetroTech Center, Polytech. Inst. of NYU, Brooklyn, NY, USA
N. Saxena , Univ. of Alabama at Birmingham, Birmingham, AL, USA
pp. 177-184

Design of social games for collecting reliable semantic annotations (Abstract)

R. Schifanella , Dept. of Comput. Sci., Univ. of Turin, Turin, Italy
F. Menczer , Sch. of Inf. & Comput., Indiana Univ., Bloomington, IN, USA
L. Weng , Sch. of Inf. & Comput., Indiana Univ., Bloomington, IN, USA
pp. 185-192

Karido: A GWAP for telling artworks apart (Abstract)

Fabian Kneissl , Inst. for Inf., Ludwig-Maximilian Univ. of Munich, Munich, Germany
Christoph Wieser , Inst. for Inf., Ludwig-Maximilian Univ. of Munich, Munich, Germany
Fracois Bry , Inst. for Inf., Ludwig-Maximilian Univ. of Munich, Munich, Germany
Bartholomaus Steinmayr , Inst. for Inf., Ludwig-Maximilian Univ. of Munich, Munich, Germany
pp. 193-200

The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain? (Abstract)

J. A. C. Sandberg , Inf. Inst., Univ. of Amsterdam, Amsterdam, Netherlands
B. J. Wielinga , Inf. Inst., Univ. of Amsterdam, Amsterdam, Netherlands
J. S. S. van 't Woud , BlackShore - creative, ESA Bus. incubation programme, Noordwijk, Netherlands
pp. 201-208

Computer game to learn and enhance speech problems for children with autism (Abstract)

B. G. Zapirain , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
A. M. Zorrilla , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
M. Frutos , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
I. Bustos , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
pp. 209-216

A test case for GameDNA: Conceptualizing a serious game to measure personality traits (Abstract)

J. Modderman , GITP Res., Rotterdam, Netherlands
M. Bas , Ranj serious games, Rotterdam, Netherlands
C. van Nimwegen , Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
H. van Oostendorp , Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
pp. 217-222

Serious Game based on first aid education for individuals with Autism Spectrum Disorder (ASD) using android mobile devices (Abstract)

Z. S. de Urturi , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
A. M. Zorrilla , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
B. G. Zapirain , DeustoTech Inst. of Technol., Univ. of Deusto, Bilbao, Spain
pp. 223-227

Tennis computer game with brain control using EEG signals (Abstract)

A. Mendez , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
E. Lopetegui , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
B. G. Zapirain , Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
pp. 228-234

Simulating the software engineering interview process using a decision-based serious computer game (Abstract)

A. Rusu , Dept. of Comput. Sci., Rowan Univ., Glassboro, NJ, USA
R. Russell , Dept. of Comput. Sci., Rowan Univ., Glassboro, NJ, USA
R. Cocco , Dept. of Comput. Sci., Rowan Univ., Glassboro, NJ, USA
pp. 235-239

Authors list (PDF)

pp. 298-301

Procedural generation of Cuban dance motion (Abstract)

Elizabeth A. Matthews , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Geoffrey B. Matthews , Comput. Sci. Dept., Western Washington Univ., Bellingham, WA, USA
pp. 293-297
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