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Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (2001)
Seoul, South Korea
Nov. 7, 2001 to Nov. 8, 2001
ISSN: 1087-4844
ISBN: 0-7803-7237-9
TABLE OF CONTENTS

Reviewers (PDF)

pp. xii

Realistic 3D facial animation parameters from mirror-reflected multi-view video (PDF)

I-Chen Lin , Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
pp. 2-250

Analysis and synthesis of facial expressions with hand-generated muscle actuation basis (PDF)

Byoungwon Choe , Sch. of Electr. Eng. & Comput. Sci., Seoul Nat. Univ., South Korea
pp. 12-19

Face animation based on observed 3D speech dynamics (PDF)

G.A. Kalberer , Comput. Vision Group, Eidgenossische Tech. Hochschule, Zurich, Switzerland
pp. 20-251

A physically-based model with adaptive refinement for facial animation (PDF)

Yu Zhang , Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore
pp. 28-252

Adaptive gait generation via physiological controls (PDF)

S. Kuriyama , Dept. of Inf. & Comput. Sci., Toyohashi Univ. of Technol., Japan
pp. 42-51

T4: a motion-capture-based goal-directed real-time responsive locomotion engine (PDF)

T. Tsumura , Dept. of Artificial Intelligence, Kyushu Inst. of Technol., Fukuoka, Japan
pp. 52-60

Constrained framespace interpolation (PDF)

G. Ashraf , Centre for Graphics & Imaging Technol., Nanyang Technol. Univ., Singapore
pp. 61-72

Through-the-eyes control of a virtual humanoid (PDF)

N. Courty , France Telecom R&D, IRISA /INRIA Rennes, France
pp. 74-83

Pedestrians: creating agent behaviors through statistical analysis of observation data (PDF)

K. Ashida , Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
pp. 84-92

Simulating virtual human crowds with a leader-follower model (PDF)

Tsai-Yen Li , Comput. Sci. Dept., Nat. Chengchi Univ., Taipei, Taiwan
pp. 93-102

Towards the Holodeck: building emotional virtual humans for training (PDF)

J. Gratch , Inst. for Creative Technol., Univ. of Southern California, CA, USA
pp. 104

AI-based animation for interactive storytelling (PDF)

M. Cavazza , Sch. of Comput. & Math., Teeside Univ., Middlesbrough, UK
pp. 113-120

Collision resolutions in cloth simulation (PDF)

S. Huh , Simulation Lab., Pennsylvania Univ., Philadelphia, PA, USA
pp. 122-127

An implicit finite element method for elastic solids in contact (PDF)

G. Hirota , Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
pp. 136-254

Merging deformable and rigid body mechanics simulation (PDF)

J. Jansson , Fac. of Design, Eng. & Production, Delft Univ. of Technol., Netherlands
pp. 147-156

Virtual body morphing (PDF)

Won-Sook Lee , MIRA Lab., Geneva Univ., Switzerland
pp. 158-166

Interactive modeling of the human musculature (PDF)

A. Aubel , Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
pp. 167-255

A layered approach to deformable modeling and animation (PDF)

C. Chua , Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
pp. 184-191

Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques (PDF)

F. Di Fiore , Expertise Centre for Digital Media, Limburgs Univ. Centre, Diepenbeek, Belgium
pp. 192-200

A new mathematical development for radiosity animation with Galerkin method (PDF)

A. Didier , Inst. Gaspard Monge, Univ. of Marne-La-Vallee, Champs sur Marne, France
pp. 201-256

Automatic simplification of particle system dynamics (PDF)

D. O'Brien , Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
pp. 210-257

Real-time cloth simulation with sparse particles and curved faces (PDF)

M. Oshita , Dept. of Intelligent Syst., Kyushu Univ., Japan
pp. 220-227

Visually believable explosions in real time (PDF)

C. Martins , Electron. Arts Canada, Burnaby, BC, Canada
pp. 237-259
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