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Creating, Connecting and Collaborating through Computing, International Conference on (2006)
University of California, Berkeley, California USA
Jan. 26, 2006 to Jan. 27, 2006
ISBN: 0-7695-2563-6
pp: 222-231
Markus Gaelli , University of Bern, Switzerland
Oscar Nierstrasz , University of Bern, Switzerland
Serge Stinckwich , Universite de Caen/CNRS, France
Creating one's own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, especially if some positive results can only be expected after having manually written more than 100 lines of code. With this paper we first motivate potential users by showing that one can create classic board- and arcade games like Lights Out, TicTacToe, or Pacman within the playful and constructivist visual learning environment EToys dragging together only a few lines of code. Then we present recurring idioms which helped to develop these games
computer games, programming language semantics, visual programming

M. Gaelli, O. Nierstrasz and S. Stinckwich, "Idioms for Composing Games with EToys," 2006 4th International Conference on Creating, Connecting and Collaborating through Computing(C5), Berkeley, CA, 2008, pp. 222-231.
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