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Creating, Connecting and Collaborating through Computing, International Conference on (2003)
Heian Jingu Shrine, Kyoto, Japan
Jan. 31, 2003 to Jan. 31, 2003
ISBN: 0-7695-1975-X
pp: 104
Hajime Ohiwa , Keio University
ABSTRACT
KJ method, which was developed for creative activity support, uses cards for making a conceptual map from brainstorming. Some comments are made for usefulness of diagrams. A card-handling editor for supporting the method was developed. In this editor, direct scrolling capability named "panning" was introduced. Although it is now widely used in video games, it has a limitation caused from the saccadic suppression of human eyes.
INDEX TERMS
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CITATION
Hajime Ohiwa, "KJ Editor for Creative Work Support and Collaboration", Creating, Connecting and Collaborating through Computing, International Conference on, vol. 00, no. , pp. 104, 2003, doi:10.1109/C5.2003.1222341
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