Creating, Connecting and Collaborating through Computing, International Conference on (2003)
Heian Jingu Shrine, Kyoto, Japan
Jan. 31, 2003 to Jan. 31, 2003
Hajime Ohiwa , Keio University
KJ method, which was developed for creative activity support, uses cards for making a conceptual map from brainstorming. Some comments are made for usefulness of diagrams. A card-handling editor for supporting the method was developed. In this editor, direct scrolling capability named "panning" was introduced. Although it is now widely used in video games, it has a limitation caused from the saccadic suppression of human eyes.
Hajime Ohiwa, "KJ Editor for Creative Work Support and Collaboration", Creating, Connecting and Collaborating through Computing, International Conference on, vol. 00, no. , pp. 104, 2003, doi:10.1109/C5.2003.1222341