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Proceedings. 19th International Conference on Automated Software Engineering, 2004. (2004)
Linz, Austria
Sept. 20, 2004 to Sept. 24, 2004
ISSN: 1068-3062
ISBN: 0-7695-2131-2
pp: 386-387
M. McNaughton , University of Alberta, Edmonton, Canada
M. Cutumisu , University of Alberta, Edmonton, Canada
D. Szafron , University of Alberta, Edmonton, Canada
J. Schaeffer , University of Alberta, Edmonton, Canada
J. Redford , BioWare Corp., Edmonton, Canada
D. Parker , Electronic Arts (Canada) Inc., Canada
ABSTRACT
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort and reliability. We demonstrate ScriptEase, a tool to facilitate the game scripting process. It is based on generative design patterns for automatic code generation of scripts associated with game objects. ScriptEase is intended for a broad audience, from programmers to game designers and users without programming experience. Game designers can use commonly occurring patterns to generate scripting code without any programming knowledge. This demonstration illustrates the entire process of creating and scripting game props and NPCs.
INDEX TERMS
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CITATION

D. Szafron, D. Parker, M. Cutumisu, J. Redford, M. McNaughton and J. Schaeffer, "ScriptEase: Generating Scripting Code for Computer Role-Playing Games," Proceedings. 19th International Conference on Automated Software Engineering, 2004.(ASE), Linz, Austria, 2004, pp. 386-387.
doi:10.1109/ASE.2004.10065
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