Simulation Symposium, Annual (2007)
Mar. 26, 2007 to Mar. 28, 2007
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ANSS.2007.5
Suiping Zhou , Nanyang Technological University, Singapore
Haifeng Shen , Nanyang Technological University, Singapore
In this paper, we investigate the consistency issue in multi-player online games (MPOGs). Though consistency has been well-studied in parallel and distributed systems, database systems, and groupware systems, it is still a new and challenging issue for MPOGs. Most existing consistency models and consistency maintenance mechanisms adopt a data-centric approach, which is not adequate for MPOGs. We advocate a human-centric approach, and propose a consistency model based on the similarity of the perceptions of different players. The implications of the proposed consistency model in game design are also discussed. In particular, a generic consistency maintenance mechanism for MPOGs is proposed.
S. Zhou and H. Shen, "A Consistency Model for Highly Interactive Multi-player Online Games," Simulation Symposium, Annual(ANSS), Norfolk, Virginia, 2007, pp. 318-323.