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Advanced Information Networking and Applications Workshops, International Conference on (2008)
Mar. 25, 2008 to Mar. 28, 2008
ISBN: 978-0-7695-3096-3
pp: 1529-1533
This study focused on the infringement of online video game security, which up until now has relatively been considered relatively insignificant when compared to the online game industry’s rapid growth these days. In this study, the state of infringement cases in the Korean game industry and related proposed security solutions corresponding to for such cases were examined and arranged. These cases were then also classified according to the infringement type of game security defined in advance infringement. Based on the classified infringement types of game security upon this classification, this study analyzed the causes that gave give rise to infringement of online infringement of game security, and developed technical solutions to solve such cases for such cases. Finally, this study verified whether or not these technical solutions can could be applied or not into online game sites.
Game Security, Auto Program, Speed Hack, IAT

H. Kang, H. Chang and J. H. Park, "The Security System Design in Online Game for u Entertainment," 2008 22nd International Conference on Advanced Information Networking and Applications (AINA 2008)(AINAW), Okinawa, 2008, pp. 1529-1533.
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