Providing More Customized Services for Online Games Using Service Oriented Architecture and Three-Tier Views: A Case Study "Mankind"
Advanced Information Networking and Applications Workshops, International Conference on (2007)
Niagara Falls, Ontario, Canada
May 21, 2007 to May 23, 2007
Alan Y.S. Chiang , Hong Kong University of Science and Technology, Hong Kong
Patrick C.K. Hung , University of Ontario Institute of Technology, Canada
Yi Zheng , Technical University of Munich, Germany
Dickson K.W. Chiu , Dickson Computer Systems, Hong Kong; Senior Member, IEEE
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing towards this area. As Web services technology is gaining popularity, the convenience of various platforms interacting via the Internet is becoming more readily available. Game companies that have not harnessed the use of Web services for their benefit should realize the opportunity and potential advantages of this trend. As such, this paper studies the requirements and possible approaches using Mankind, a game supported by O2 Online Entertainment Limited (O2oe). We also study the application of a three-tier view-based approach to adapting mobile services for games. With this extension, players can use Web browsers on personal computers as well as handheld devices (such as mobile phones and PDAs) anytime anywhere to access services of games. We also demonstrate how instructions are sent by using players? wireless devices, with examples of high-level mapping from the game databases, samples of XML code, and wireless interaction.
Alan Y.S. Chiang, Patrick C.K. Hung, Yi Zheng, Dickson K.W. Chiu, "Providing More Customized Services for Online Games Using Service Oriented Architecture and Three-Tier Views: A Case Study "Mankind"", Advanced Information Networking and Applications Workshops, International Conference on, vol. 02, no. , pp. 1007-1012, 2007, doi:10.1109/AINAW.2007.299