2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA) (2006)
Apr. 18, 2006 to Apr. 20, 2006
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AINA.2006.175
Jukka-Pekka Laulajainen , VTT Technical Research Centre of Finland
Tiia Sutinen , VTT Technical Research Centre of Finland
Sari Jarvinen , VTT Technical Research Centre of Finland
This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.
Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Jarvinen, "Experiments with QoS-Aware Gaming-on-Demand Service", 2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA), vol. 01, no. , pp. 805-810, 2006, doi:10.1109/AINA.2006.175