The Community for Technology Leaders
International Conference on Advances in Computer-Human Interaction (2010)
Saint Maarten, Netherlands, Antilles
Feb. 10, 2010 to Feb. 16, 2010
ISBN: 978-0-7695-3957-7
pp: 113-118
ABSTRACT
When comparing digital board games with theirtraditional counterparts, it becomes clear that certain featuressuch as graphics, mundane task automation or saving andrestoring the state of the game have been greatly improved.Nonetheless, the transition to a digital environment leads toa loss of the flexibility that makes traditional board gamesinherently popular. While modifying aspects of the game isstraightforward in traditional board games, achieving sucha level of customization in the digital domain requires deepknowledge of and access to the game source code. In thispaper we focus on board games and by means of an in-depthonline survey we validate our previous observation, namelythat enhancements should be made to digital board games byincorporating gaming facets found in the physical environment,e.g. support for flexibility by means of house rules. To this end,we introduce a conceptual model for the design of digital boardgames, which is supported by a set of visual programmingtools to enable game development according to the principlesset out by our proposed model. The set of the tools along withthe underlying intuitive model comprise the FLEXIBLERULESframework, which enables and facilitates flexible and extensiblegame design and development.
INDEX TERMS
Games, Survey, Development Framework, Human-Computer Interaction
CITATION

B. Hirsbrunner, A. Brocco, F. Frapolli and A. Malatras, "FLEXIBLE RULES: A Player Oriented Board Game Development Framework," International Conference on Advances in Computer-Human Interaction(ACHI), Saint Maarten, Netherlands, Antilles, 2010, pp. 113-118.
doi:10.1109/ACHI.2010.14
89 ms
(Ver 3.3 (11022016))