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2016 IEEE Symposium on 3D User Interfaces (3DUI) (2016)
Greenville, SC, USA
March 19, 2016 to March 20, 2016
ISBN: 978-1-5090-0842-1
TABLE OF CONTENTS

Title page (PDF)

pp. 1

Contents (PDF)

pp. iii-vi

Keynote speaker: Getting real (PDF)

Steven K. Feiner , Computer Graphics And User Interfaces Lab, Columbia University
pp. xi

Papers (PDF)

pp. 1

D3PART: A new model for redistribution and plasticity of 3D user interfaces (Abstract)

Jeremy Lacoche , IRT b<>com
Thierry Duval , Telecom Bretagne IRT, b<>com
Bruno Arnaldi , INSA de Rennes IRT, b<>com
Eric Maisel , ENIB IRT, b<>com
Jerome Royan , IRT b<>com
pp. 23-26

Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR (Abstract)

Zhixin Yan , Worcester Polytechnic Institute
Robert W. Lindeman , HIT Lab NZ Worcester Polytechnic Institute
Arindam Dey , HIT Lab Australia
pp. 27-30

The benefits of rotational head tracking (Abstract)

Swaroop K. Pal , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
Marriam Khan , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
Ryan P. McMahan , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
pp. 31-38

Guidance field: Potential field to guide users to target locations in virtual environments (Abstract)

Ryohei Tanaka , Graduate School of Information Science and Technology, The University of Tokyo
Takuji Narumi , Graduate School of Information Science and Technology, The University of Tokyo
Tomohiro Tanikawa , Graduate School of Information Science and Technology, The University of Tokyo
Michitaka Hirose , Graduate School of Information Science and Technology, The University of Tokyo
pp. 39-48

Eye tracking for locomotion prediction in redirected walking (Abstract)

Markus Zank , Innovation Center Virtual Reality - IWF - ETH Zurich
Andreas Kunz , Innovation Center Virtual Reality - IWF - ETH Zurich
pp. 49-58

Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images (Abstract)

Ryohei Tanaka , Graduate School of Information Science and Technology, The University of Tokyo
Takuji Narumi , Graduate School of Information Science and Technology, The University of Tokyo
Tomohiro Tanikawa , Graduate School of Information Science and Technology, The University of Tokyo
Michitaka Hirose , Graduate School of Information Science and Technology, The University of Tokyo
pp. 59-62

Automated path prediction for redirected walking using navigation meshes (Abstract)

Mahdi Azmandian , USC Institute for Creative Technologies
Timofey Grechkin , USC Institute for Creative Technologies
Mark Bolas , USC Institute for Creative Technologies
Evan Suma , USC Institute for Creative Technologies
pp. 63-66

Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality (Abstract)

Sebastian Freitag , Visual Computing Institute, RWTH Aachen University - JARA- High-Performance Computing
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University - JARA- High-Performance Computing
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University - JARA- High-Performance Computing
pp. 67-70

Full-body tracking using a sensor array system and laser-based sweeps (Abstract)

Shahidul Islam , Mgestyk Technologies Inc.
Bogdan Ionescu , Mgestyk Technologies Inc.
Cristian Gadea , University of Ottawa
Dan Ionescu , University of Ottawa
pp. 71-80

A sliding window approach to natural hand gesture recognition using a custom data glove (Abstract)

Granit Luzhnica , Know-Center GmhH
Jorg Simon , Know-Center GmhH
Elisabeth Lex , Knowledge Technologies Institute, Graz Univ. of Technology & Know-Center GmhH
Viktoria Pammer , Knowledge Technologies Institute, Graz Univ. of Technology & Know-Center GmhH
pp. 81-90

Proactive haptic articulation for intercommunication in collaborative virtual environments (Abstract)

Victor Adriel de Jesus Oliveira , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
Luciana Nedel , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
Anderson Maciel , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
pp. 91-94

An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments (Abstract)

Mi Feng , Worcester Polytechnic Institute
Arindam Dey , HIT Lab Australia
Robert W. Lindeman , HIT Lab NZ, Worcester Polytechnic Institute
pp. 95-104

Curvature manipulation techniques in redirection using haptic cues (Abstract)

Keigo Matsumoto , Faculty of Engineering, The University of Tokyo
Yuki Ban , Graduate School of Information Science and Technology, The University of Tokyo
Takuji Narumi , Graduate School of Information Science and Technology, The University of Tokyo
Tomohiro Tanikawa , Graduate School of Information Science and Technology, The University of Tokyo
Michitaka Hirose , Graduate School of Information Science and Technology, The University of Tokyo
pp. 105-108

SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environments (Abstract)

Sebastian Pick , Visual Computing Institute, RWTH Aachen University, Germany
Andrew S. Puika , Visual Computing Institute, RWTH Aachen University, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
pp. 109-112

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis (Abstract)

Daniel Zielasko , Visual Computing Institute, RWTH Aachen University, JARA- High-Performance Computing
Sven Horn , Visual Computing Institute, RWTH Aachen University, JARA- High-Performance Computing
Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, JARA- High-Performance Computing
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, JARA- High-Performance Computing
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, JARA- High-Performance Computing
pp. 113-119

Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments (Abstract)

Sharif Mohammad Shahnewaz Ferdous , University of Texas at San Antonio
Imtiaz Muhammad Arafat , University of Texas at San Antonio
John Quarles , University of Texas at San Antonio
pp. 121-128

VUME: The voluntary-use methodology for evaluations (Abstract)

Jian Ma , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
Prathamesh Potnis , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
Alec G. Moore , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
Ryan P. McMahan , Future Immersive Virtual Environments (FIVE) Lab, Dept. of Computer Science, The University of Texas at Dallas
pp. 129-132

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments (Abstract)

David J. Zielinski , Duke Immersive Virtual Environment, Duke University
Marc A. Sommer , Department of Biomedical Engineering, Department of Neurobiology, Duke University
Hrishikesh M. Rao , Department of Biomedical Engineering, Duke University
Lawrence G. Appelbaum , Department of Psychiatry and Behavioral Sciences, Duke University
Nicholas D. Potter , Athletic Department, Duke University
Regis Kopper , Department of Mechanical Engineering and Materials Science, Duke University
pp. 133-140

Effect of HMD latency on human stability during quiescent standing on one foot (Abstract)

Soma Kawamura , Graduate School of Engineering, Gifu University
Ryugo Kijima , Faculty of Engineering, Gifu University
pp. 141-144

Collision avoidance in the presence of a virtual agent in small-scale virtual environments (Abstract)

Andrea Bonsch , Visual Computing Institute, RWTH Aachen University, JARA-High Performance Computing
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, JARA-High Performance Computing
Jonathan Wendt , Visual Computing Institute, RWTH Aachen University, JARA-High Performance Computing
Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, JARA-High Performance Computing
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, JARA-High Performance Computing
pp. 145-148

Interpreting 2D gesture annotations in 3D augmented reality (Abstract)

Benjamin Nuernberger , University of California, Santa Barbara
Kuo-Chin Lien , University of California, Santa Barbara
Tobias Hollerer , University of California, Santa Barbara
Matthew Turk , University of California, Santa Barbara
pp. 149-158

Designing extreme 3D user interfaces for augmented live performances (Abstract)

Kevin Ponto , University of Wisconsin-Madison
Daniel Lisowski , University of Wisconsin-Madison
Shuxing Fan , University of Wisconsin-Madison
pp. 169-172

SharpView: Improved clarity of defocused content on optical see-through head-mounted displays (Abstract)

Koheiushima , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Kenneth R Moser , Computer Science & Engineering, Mississippi State University
Damien Constantine Rompapas , Interactive Media Design Laboratory, Nara Institute of Science and Technology
J. Edward Swan , Computer Science & Engineering, Mississippi State University
Sei Ikeda , Mobile Computing Laboratory, Ritsumeikan University
Goshiro Yamamoto , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Takafumi Taketomi , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Christian Sandor , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Hirokazu Kato , Interactive Media Design Laboratory, Nara Institute of Science and Technology
pp. 173-181

Augmented virtuality in real time for pre-visualization in film (Abstract)

Alex Stamm , Purdue University
Patrick Teall , Purdue University
Guillermo Blanco Benedicto , Purdue University
pp. 183-186

Floating charts: Data plotting using free-floating acoustically levitated representations (Abstract)

Themis Omirou , University of Bristol
Asier Marzo Perez , University of Bristol
Sriram Subramanian , University of Sussex
Anne Roudaut , University of Bristol
pp. 187-190

A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review (Abstract)

Sabah Boustila , University of Strasbourg, France
Antonio Capobianco , University of Strasbourg, France
Dominique Bechmann , University of Strasbourg, France
Olivier Genevaux , University of Strasbourg, France
pp. 191-200

Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments (Abstract)

Eike Langbehn , Human-Computer Interaction, University of Hamburg
Gerd Bruder , Human-Computer Interaction, University of Hamburg
Frank Steinicke , Human-Computer Interaction, University of Hamburg
pp. 211-220

A schematic eye for virtual environments (Abstract)

J. Adam Jones , University of Mississippi
Darlene Edewaard , Clemson University
Richard A Tyrrell , Clemson University
Larry F. Hodges , Clemson University
pp. 221-230

Posters (PDF)

pp. 1

Effects of user physical fitness on performance in virtual reality (Abstract)

Aryabrata Basu , Department of Computer Science, University of Georgia
Catherine Ball , College of Engineering, University of Georgia
Benjamin Manning , College of Engineering, University of Georgia
Kyle Johnsen , College of Engineering, University of Georgia
pp. 233-234

Discriminative hand localization in depth images (Abstract)

Max Ehrlich , SRI International
Philippos Mordohai , Stevens Institute of Technology
pp. 239-240

3D gesture mouse: Being multitask without losing the focus (Abstract)

Juliano Franz , Federal University of Rio Grande do Sul
Aline Menin , Federal University of Rio Grande do Sul
Luciana Nedel , Federal University of Rio Grande do Sul
pp. 241-242

In-situ flood visualisation using mobile AR (Abstract)

Paul S. Haynes , University of Sheffield, UK
Eckart Lange , University of Sheffield, UK
pp. 243-244

Supporting computational thinking through gamification (Abstract)

Joseph Isaac , Clemson University
Sabarish V. Babu , Clemson University
pp. 245-246

What is wrong with your gesture? An error-based assistance for gesture training in virtual environments (Abstract)

Florian Jeanne , Sorbonne University, Université de Technologie de Compiègne, CNRS, UMR 7253 Heudiasyc
Yann Soullard , Sorbonne University, Université de Technologie de Compiègne, CNRS, UMR 7253 Heudiasyc
Indira Thouvenin , Sorbonne University, Université de Technologie de Compiègne, CNRS, UMR 7253 Heudiasyc
pp. 247-248

Looking into HMD: A method of latency measurement for head mounted display (Abstract)

Ryugo Kijima , Faculty of Engineering, Gifu University
Kento Miyajima , Graduate School of Engineering, Gifu University
pp. 249-250

Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality (Abstract)

Hyung-il Kim , UVR Lab., Graduate School of Culture Technology, KAIST
Woontack Woo , UVR Lab., Graduate School of Culture Technology, KAIST
pp. 251-252

Rhythmic vibrations to heels and forefeet to produce virtual walking (Abstract)

Ryota Kondo , Toyohashi University of Technology
Keisuke Goto , Toyohashi University of Technology
Katsuya Yoshiho , Toyohashi University of Technology
Yasushi Ikei , Tokyo Metropolitan University
Koichi Hirota , The University of Electro-Communications
Michiteru Kitazaki , Toyohashi University of Technology
pp. 253-254

Designing capsule, an input device to support the manipulation of biological datasets (Abstract)

Wallace S. Lages , Virginia Tech, USA, UFMG, Brazil
Gustavo A. Arango , Virginia Tech, USA
David H. Laidlaw , Brown University, USA
John J. Socha , Virginia Tech, USA
Doug A. Bowman , Virginia Tech, USA
pp. 255-256

Toward vibrotactile rendering for irregular 2D tactor arrays (Abstract)

Nicholas G. Lipari , University of Louisiana at Lafayette
Christoph W. Borst , University of Louisiana at Lafayette
pp. 257-258

A part-task haptic simulator for ophthalmic surgical training (Abstract)

Jia Luo , University of Illinois at Chicago
Patrick Kania , ImmersiveTouch, Inc.
P. Pat Banerjee , University of Illinois at Chicago, ImmersiveTouch, Inc.
Shammema Sikder , Wilmer Eye Institute, Johns Hopkins University
Cristian J. Luciano , University of Illinois at Chicago
William G. Myers , University of Chicago
pp. 259-260

Considerations on binocular mismatching in observation-based diminished reality (Abstract)

Hitomi Matsuki , Ritsumeikan University
Shohei Mori , Ritsumeikan University
Sei Ikeda , Ritsumeikan University
Fumihisa Shibata , Ritsumeikan University
Asako Kimura , Ritsumeikan University
Hideyuki Tamura , Ritsumeikan University
pp. 261-262

Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance (Abstract)

Jeremy Plouzeau , LE2I UMR6306, Arts et Métiers, CNRS, Univ. Bourgogne Franche-Comté, HeSam
Aida Erfanian , Dept. of Electrical and Computer Engineering, University of Calgary, Canada
Cynthia Chiu , Dept. of Electrical and Computer Engineering, University of Calgary, Canada
Frederic Merienne , LE2I UMR6306, Arts et Métiers, CNRS, Univ. Bourgogne Franche-Comté, HeSam
Yaoping Hu , Dept. of Electrical and Computer Engineering, University of Calgary, Canada
pp. 263-264

Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation (Abstract)

Sharif Shahnewaz , University of Texas at San Antonio
Imtiaz Afarat , University of Texas at San Antonio
Tanvir Irfan Gayani , University of Texas at San Antonio
Samaraweera Mikael , University of Texas at San Antonio
Dallaire-Cote , Ecole de technologie superieure, Montreal, Canada
David Labbe , Ecole de technologie superieure, Montreal, Canada
John Quarles , University of Texas at San Antonio
pp. 265-266

3D sketching on interactively unfolded vascular structures for treatment planning (Abstract)

Patrick Saalfeld , Dept. of Simulation and Graphics, University of Magdeburg, Germany
Sylvia GlaGer , Dept. of Simulation and Graphics, University of Magdeburg, Germany
Oliver Beuing , Dept. of Neuroradiology, University Hospital Magdeburg, Germany
Mandy Grundmann , Dept. of Healthcare, Telematics and Medical Engineering, University of Magdeburg, Germany
Bernhard Preim , Dept. of Simulation and Graphics, University of Magdeburg, Germany
pp. 267-268

Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education (Abstract)

Elliott Tanner , College of Computing, Georgia Institute of Technology
Siddharth Savadatti , College of Engineering University of Georgia
Benjamin Manning , College of Engineering University of Georgia
Kyle Johnsen , College of Engineering University of Georgia
pp. 269-270

Contest (PDF)

pp. 1

Batmen ? Hybrid collaborative object manipulation using mobile devices (PDF)

Marcio Cabral , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Gabriel Roque , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Mario Nagamura , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Andre Montes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Celso Kurashima , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Marcelo Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
pp. 275-276

When the giant meets the ant an asymmetric approach for collaborative object manipulation (PDF)

Morgan Le Chenechal , IRT b<>com
Thierry Duval , Télécom Bretagne / LABSTICC IRT, b<>com
Jeremy Lacoche , IRT b<>com
Valerie Gouranton , INSA Rennes/Irisa/INRIA IRT, b<>com
Jerome Royan , IRT b<>com
Bruno Arnaldi , INSA Rennes/Irisa/INRIA IRT b<>com
pp. 277-278

Collaborative 3D manipulation using mobile phones (PDF)

Jeronimo G. Grandi , Institute of Informatics, Federal University of Rio Grande do Sul, Brazil
Iago Berndt , Institute of Informatics, Federal University of Rio Grande do Sul, Brazil
Henrique G. Debarba , Immersive Interaction Group, École Polytechnique Ffádfárale de Lausanne, Switzerland
Luciana Nedel , Institute of Informatics, Federal University of Rio Grande do Sul, Brazil
Anderson Maciel , Institute of Informatics, Federal University of Rio Grande do Sul, Brazil
pp. 279-280

Ray, camera, action! A technique for collaborative 3D manipulation (PDF)

Wallace Lages , Center for Human Computer Interaction, Virginia Tech, U.S.A., Universidade Federal de Minas Gerais, Brazil
pp. 281-282

Collaborative hybrid virtual environment (PDF)

Leonardo Pavanatto Soares , School of Informatics, PUCRS
Thomas Volpato de Oliveira , School of Informatics, PUCRS
Vicenzo Abichequer Sangalli , School of Informatics, PUCRS
Marcio Sarroglia Pinho , School of Informatics, PUCRS
Regis Kopper , School of Engineering, Duke University
pp. 283-284
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