2015 IEEE Symposium on 3D User Interfaces (3DUI) (2015)
March 23, 2015 to March 24, 2015
Sakiko Ikeno , The University of Electro-Communications, Japan
Ryuta Okazaki , The University of Electro-Communications, Japan
Taku Hachisu , The University of Electro-Communications, Japan
Hiroyuki Kajimoto , The University of Electro-Communications, Japan
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies; we examined the validity of this model by subjective evaluation. Furthermore, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
Liquids, Vibrations, Viscosity, Mathematical model, Vibration measurement, Haptic interfaces, Glass
S. Ikeno, R. Okazaki, T. Hachisu and H. Kajimoto, "Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations," 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, France, 2015, pp. 35-38.