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Issue No.03 - May/June (2009 vol.7)
pp: 23-28
Sean F. Kane , Drakeford & Kane
This article provides an overview of the various legal issues inherent in virtual worlds and massively multiplayer online role-playing games. The legal issues involved are very complicated and still at a nascent stage, which is a very dangerous mix. The issues involved run the gambit from intellectual property law to First Amendment issues. Only time will tell how governments or the courts respond to the panoply of issues. However, the potential impact of such decisions will need to be given great weight because they will likely have wide-reaching ramifications.
virtual technology game, virtual business, virtual real estate, open worlds, closed worlds, massively multiplayer online role playing games, MMPORGs, EULAs, online games, interactive entertainment software, intellectual property, IP law, copyright, trademark, End User Licensing Agreements, user-generated content, cyberlaundering, DMCA, virtual lawsuits, virtual law, securing online games
Sean F. Kane, "Virtual Judgment: Legal Implications of Online Gaming", IEEE Security & Privacy, vol.7, no. 3, pp. 23-28, May/June 2009, doi:10.1109/MSP.2009.81
1. Marc Bragg v. Linden Research, Inc., case no. 06-4925, 2006, US District Court for the Eastern District of Pennsylvania.
2. Antonio Hernandez v. Internet Gaming Entertainment and IGE US LLC, case no. 07-21403-Civ-Cohn/Snow, 2007, US District Court for the Southern District of Florida.
3. Blizzard Entertainment Inc., v. In Game Dollar, LLC, case no. 8:07-cv-00589-JVS-AN, 2008, US District Court for the Central District of California.
4. BlackSnow Interactive v. Mythic Entertainment Inc., case no. 02-00112, 2002, US District for the Central District of California.
5. Eros, LLC v. John Doe, case no. 2007cv01158, 2007, US District Court for the Middle District of Florida.
6. Eros, LLC v. Thomas Simon, case no. 07 CV 4447, 2007, US District Court for the Eastern District of New York.
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