Issue No. 05 - September/October (2011 vol. 28)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2011.101
Andre W.B. Furtado , Federal University of Pernambuco
Andre L.M. Santos , Federal University of Pernambuco
Geber L. Ramalho , Federal University of Pernambuco
Eduardo Santana de Almeida , Federal University of Bahia
Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
digital games development, domain-specific languages, software product lines, software, software engineering
G. L. Ramalho, A. W. Furtado, E. S. de Almeida and A. L. Santos, "Improving Digital Game Development with Software Product Lines," in IEEE Software, vol. 28, no. , pp. 30-37, 2011.