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Issue No.02 - March/April (1998 vol.15)
pp: 84-92
When designing a component, the developer holds certain usage scenarios in mind. But this is not enough. If customers do not understand the component's purpose and how its developer expected it to be used, they will misuse it. Good documentation is the primary means of communication between a software component's creator and its users, providing insight into design intent, use cases, and potential problems. The author provides four examples that show how patterns can provide guidance on documentation content, structure, and presentation.
Jeffrey Kotula, "Using Patterns To Create Component Documentation", IEEE Software, vol.15, no. 2, pp. 84-92, March/April 1998, doi:10.1109/52.663791
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