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ABSTRACT
When objects migrate or are reused, they must find suitable existing objects and establish communication with them. The authors describe the first stage of Omega, a model that will eventually let developers dynamically adjust object-communication methods so that new and existing objects can exchange messages.
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CITATION
Yoshinori Kishimoto, Nobuto Kotaka, Shinichi Honiden, "Adapting Object-Communication Methods Dynamically", IEEE Software, vol. 12, no. , pp. 65-74, May 1995, doi:10.1109/52.382187
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