Issue No. 05 - September/October (1993 vol. 10)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/52.232402
<p>The author suggests that prototyping, in addition to end-user interaction, is the best technique for developing correct software designs. He offers a personal account of a software project in which the need for end-user interaction became apparent, even though prototyping was used. Two problems associated with relying too much on prototyping are discussed.</p>
prototyping; end-user interaction; correct software designs; software project; project management; software prototyping
L. Bernstein, "Get the Design Right!," in IEEE Software, vol. 10, no. , pp. 61-63, 1993.