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<p>The software factory concept which symbolizes a desired paradigm shift from labor-intensive software production to a more capital-intensive style in which substantial investments can be made at an acceptable risk level is discussed. Most traditional software environments emphasize support for producing code and associated documents. In a software factory, the focus shifts to coordinating information between producers and consumers so that the right person always has the right information at the right time. A CASE environment architecture and two factory experiments, one a prototype software factory environment for real-time system development, and the other a factory for exploring information logistics, are reviewed.</p>
software factory; software production; software environments; producers; consumers; CASE environment architecture; real-time system development; information logistics; programming environments; software tools
Christer Fernström, Kjell-Håken Närfelt, Lennart Ohlsson, "Software Factory Principles, Architecture, and Experiments", IEEE Software, vol. 9, no. , pp. 36-44, March/April 1992, doi:10.1109/52.120600
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