Issue No. 05 - September/October (1988 vol. 5)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/52.7941
<p>A prototyping approach that uses modularity and reusable components is described that enables large real-time systems to be prototyped rapidly. It combines a computational model tailored for real-time systems with a high-level prototyping language (the Prototype System Description Language), a systematic design method for rapid prototype construction, and an automated prototyping environment. The method meets the following requirements: the prototype satisfies its requirements and is traceable to them; the prototype is easy to modify; and the prototype code is easy to read and analyze.</p>
software reuse; prototyping; real-time systems; modularity; reusable components; computational model; high-level prototyping language; Prototype System Description Language; prototype construction; automated prototyping environment; high level languages; programming environments; real-time systems; specification languages
L. null and V. Berzins, "Rapidly Prototyping Real-Time Systems," in IEEE Software, vol. 5, no. , pp. 25-36, 1988.