Issue No. 03 - May/June (1985 vol. 2)
E.J. Berglund , Stanford University
Amaze relies solely on the V kernel for point-to-point communication. The game's techniques could work in a general class of distributed applications.
D.R. Cheriton, E.J. Berglund, "Amaze: A Multiplayer Computer Game", IEEE Software, vol. 2, no. , pp. 30-39, May/June 1985, doi:10.1109/MS.1985.230698