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Issue No. 04 - October-December (1984 vol. 1)
ISSN: 0740-7459
pp: 28-36
T. Larrabee , Stanford university
ABSTRACT
Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
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CITATION

C. Mitchell and T. Larrabee, "Gambit: A Prototyping Approach to Video Game Design," in IEEE Software, vol. 1, no. , pp. 28-36, 1984.
doi:10.1109/MS.1984.229456
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