Issue No. 04 - October-December (1984 vol. 1)
T. Larrabee , Stanford university
Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
C.L. Mitchell, T. Larrabee, "Gambit: A Prototyping Approach to Video Game Design", IEEE Software, vol. 1, no. , pp. 28-36, October-December 1984, doi:10.1109/MS.1984.229456