Issue No. 04 - October-December (1984 vol. 1)
T. Larrabee , Stanford university
Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
C. Mitchell and T. Larrabee, "Gambit: A Prototyping Approach to Video Game Design," in IEEE Software, vol. 1, no. , pp. 28-36, 1984.