Issue No. 03 - July-Sept. (2016 vol. 15)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2016.52
Joseph J.P. Simons , Institute of High Performance Computing
When developing devices to encourage positive change in users, social psychology can offer useful conceptual resources. This article outlines three major theories from the discipline and discusses their implications for designing persuasive technologies.
Psychology, Pervasive computing, Recycling, Biological system modeling, Attitude control, Human computer interaction, Games
J. J. Simons, "Psychological Frameworks for Persuasive Information and Communications Technologies," in IEEE Pervasive Computing, vol. 15, no. 3, pp. 68-76, 2016.