The Community for Technology Leaders
Green Image
Issue No. 03 - July-Sept. (2016 vol. 15)
ISSN: 1536-1268
pp: 40-46
Jouni Vepsalainen , University of Helsinki
Petri Savolainen , Helsinki Institute for Information Technology
Jouni Ojala , Helsinki Institute for Information Technology
Antonella Di Rienzo , Politecnico di Milano
Matti Nelimarkka , Helsinki Institute for Information Technology
Kai Kuikkaniemi , Helsinki Institute for Information Technology
Sasu Tarkoma , University of Helsinki
Giulio Jacucci , University of Helsinki
ABSTRACT
Web-based public screen interaction using personal mobile devices is already being deployed in commercial interactive digital signage and gaming systems, but academic research on the topic has been scarce. In this article, the authors help to fill the gap by presenting their findings from two in-the-wild deployments of a public screen game that features Web-based interaction. This article is part of a special issue on pervasive displays.
INDEX TERMS
Games, IEEE 802.11 Standard, Mobile handsets, Uniform resource locators, Pervasive computing, Public displays, Visualization
CITATION
Jouni Vepsalainen, Petri Savolainen, Jouni Ojala, Antonella Di Rienzo, Matti Nelimarkka, Kai Kuikkaniemi, Sasu Tarkoma, Giulio Jacucci, "Web-Based Public-Screen Gaming: Insights from Deployments", IEEE Pervasive Computing, vol. 15, no. , pp. 40-46, July-Sept. 2016, doi:10.1109/MPRV.2016.60
159 ms
(Ver 3.3 (11022016))