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Issue No. 03 - July-Sept. (2016 vol. 15)
ISSN: 1536-1268
pp: 24-31
Simo Hosio , Center for Ubiquitous Computing, University of Oulu, Finland
Hannu Kukka , Center for Ubiquitous Computing, University of Oulu, Finland
Jorge Goncalves , Center for Ubiquitous Computing, University of Oulu, Finland
Vassilis Kostakos , Center for Ubiquitous Computing, University of Oulu, Finland
Timo Ojala , Center for Ubiquitous Computing, University of Oulu, Finland
ABSTRACT
Despite the growing literature on public displays, there have been only a few initiatives to clearly map the various obstacles to sustained and meaningful participation with this type of technology, especially outside laboratory environments. These obstacles undermine the potential of public displays for sustainable engagement with users after the initial novelty effect has worn off. In this article, the authors discuss several case studies that frame four of these obstacles: interaction blindness, motives for participation, input modalities, and the ability to find applications on displays. They describe empirically tested solutions to these problems and discuss the tradeoffs that arise in longitudinal large-scale deployments. This article is part of a special issue on pervasive displays.
INDEX TERMS
Urban areas, Visualization, Public displays, Games, Pervasive computing, Large scale systems,gamification, display, pervasive computing, interaction blindness, input modalities, mobile, graphics
CITATION
Simo Hosio, Hannu Kukka, Jorge Goncalves, Vassilis Kostakos, Timo Ojala, "Toward Meaningful Engagement with Pervasive Displays", IEEE Pervasive Computing, vol. 15, no. , pp. 24-31, July-Sept. 2016, doi:10.1109/MPRV.2016.58
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