Issue No. 03 - July-Sept. (2013 vol. 12)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2013.40
Alejandro Moreno , Human Media Interaction, University of Twente
Robby van Delden , Human Media Interaction, University of Twente
Ronald Poppe , Human Media Interaction, University of Twente
Dennis Reidsma , Human Media Interaction, University of Twente
Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.
Sensors, Games, Cameras, Ubiquitous computing, Computers, Signal processing, Interactive systems, pervasive computing, interactive playgrounds, social signal processing, children's play, entertainment computing
D. Reidsma, R. Poppe, R. van Delden and A. Moreno, "Socially Aware Interactive Playgrounds," in IEEE Pervasive Computing, vol. 12, no. , pp. 40-47, 2013.