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Issue No.04 - Oct.-Dec. (2012 vol.11)
pp: 8-12
Zengbin Zhang , University of California, Santa Barbara
David Chu , Microsoft Research
Xiaomeng Chen , Purdue University
Thomas Moscibroda , Microsoft Research
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed—the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Smart phones, Distance measurement, Doppler radar, Games, Mobile communication, Doppler effect, SwordFight, smartphones, mobile-motion game, phone-to-phone game, distance measurement
Zengbin Zhang, David Chu, Xiaomeng Chen, Thomas Moscibroda, "SwordFight: Exploring Phone-to-Phone Motion Games", IEEE Pervasive Computing, vol.11, no. 4, pp. 8-12, Oct.-Dec. 2012, doi:10.1109/MPRV.2012.78
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