Issue No. 04 - Oct.-Dec. (2012 vol. 11)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2012.78
Zengbin Zhang , University of California, Santa Barbara
David Chu , Microsoft Research
Xiaomeng Chen , Purdue University
Thomas Moscibroda , Microsoft Research
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed&#x2014;the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Smart phones, Distance measurement, Doppler radar, Games, Mobile communication, Doppler effect, SwordFight, smartphones, mobile-motion game, phone-to-phone game, distance measurement
Z. Zhang, D. Chu, X. Chen and T. Moscibroda, "SwordFight: Exploring Phone-to-Phone Motion Games," in IEEE Pervasive Computing, vol. 11, no. , pp. 8-12, 2012.