The Community for Technology Leaders
RSS Icon
Issue No.03 - July-September (2010 vol.9)
pp: 37-44
Meg Cramer , University of California, Irvine
Gillian Hayes , University of California, Irvine
For research on pervasive computing technologies and youth to be truly significant, we must ask why mobile devices and social media applications are much less pervasive in the classroom than in other parts of youth life. Mobile devices and social media have considerable potential for learning, from both the individual-skills and socialization perspectives. However, acceptable-use policies have limited the use of mobile devices on school campuses as a response to the risks schools face in dealing with disruptive or harmful speech. Certain perceived risks and observed problems with regard to youth online underlie educators' attitudes toward pervasive technologies in formal learning settings. Educators, researchers, and designers must work together to increase understanding of the youth experience with pervasive computing technologies and provide greater access to these systems and applications in the formal schooling context.
Mobile phones, social media, acceptable use policies
Meg Cramer, Gillian Hayes, "Acceptable Use of Technology in Schools: Risks, Policies, and Promises", IEEE Pervasive Computing, vol.9, no. 3, pp. 37-44, July-September 2010, doi:10.1109/MPRV.2010.42
1. A. Lenhart et al., Social Media and Young Adults, Pew Internet and American Life Project, 3 Feb. 2010; .
2. A. Lenhart, Teens and Sexting, Pew Internet and American Life Project, 15 Dec. 2009; .
3. C. Shuler, Pockets of Potential—Using Mobile Technologies to Promote Children's Learning, Joan Ganz Cooney Center, 2009; .
4. S.W. Draper and M.I. Brown, "Increasing Interactivity in Lectures Using an Electronic Voting System," J. Computer Assisted Learning, vol. 20, no. 2, 2004, pp. 81–94.
5. C. Markett et al., "Using Short Message Service to Encourage Interactivity in the Classroom," Computers & Education, vol. 46, no. 3, 2006, pp. 280–293.
6. M. Kam et al., "Designing E-Learning Games for Rural Children in India: A Format for Balancing Learning with Fun," Proc. 7th ACM Conf. Designing Interactive Systems (DIS 08), ACM Press, 2008, pp. 58–67.
7. J.C. Reis, R. Bonacin, and M.C. Martins, "Mobile Phone Interfaces for Informal Education," Online Communities and Social Computing, LNCS 5621, Springer, 2009, pp. 515–524.
8. S. Akkerman, W. Admiraal, and J. Huizenga, "Storification in History Education: A Mobile Game in and about Medieval Amsterdam," Computers & Education, vol. 52, no. 2, 2009, pp. 449–459.
9. M. Hooft and K. Swan, Ubiquitous Computing in Education: Invisible Technology, Visible Impact, Lawrence Erlbaum Associates, 2007.
10. D. Levin, The Digital Disconnect: The Widening Gap between Internet-Savvy Students and Their Schools, Pew Internet and American Life Project, 2002; .
11. S.C. Watkins, The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future, Beacon Press, 2009.
12. L. Sproull and S. Kiesler, Connections: New Ways of Working in the Networked Organization, MIT Press, 1991.
13. M. Ito et al., Living and Learning with New Media: Summary of Findings from the Digital Youth Report, JohnD., and Catherine T. MacArthur Foundation, 2008; DML_ETHNOG_WHITEPAPER.PDF .
14. L. Kolb, Toys to Tools: Connecting Student Cell Phones to Education, Int'l Soc. for Technology in Education, 2008.
15. D.H. Kamens,, "Education and Democracy: A Comparative Institutional Analysis," Sociology of Education, vol. 61, no. 2, 1988, pp. 114–127.
16. "Pagers and Cellular Phones on School Property," ECS StateNotes: Safety, Crime, Violence, Commission of the States, 2004;
17. F. Kemerer, "First Amendment and Privacy Dimensions of Student Misuse of Electronic Communication Devices in California," to be published in Center for Education Policy and Law, 2011; www.sandiego.educepal.
18. J. Palfrey et al., Enhancing Child Safety and Online Technologies: Final Report of the Internet Safety Technical Task Force to the Multi-state Working Group on Social Networking of United States Attorneys General, Berkman Center for Internet and Society, 2008.
19. "High-Tech Cheating: Cell Phones and Cheating in Schools," Common Sense Media, June 2009; Hi-Tech%20Cheating%20-%20Summary%20NO%20EMBARGO%20TAGS.pdf .
20. V.J. Rideout, U.G. Foehr, and D.F. Roberts, Generation M2: Media in the Lives of 8- to 18-Year-Olds, Henry J. Kaiser Family Foundation, 2010;
21. U.G. Foehr, Media Multitasking among American Youth: Prevalence, Predictors, and Pairings, Henry J. Kaiser Family Foundation, 2006;
18 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool