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Issue No. 03 - July-September (2010 vol. 9)
ISSN: 1536-1268
pp: 21-27
Sahara Byrne , Cornell University
Emily Wagner , Cornell University
Geri Gay , Cornell University
Lee Humphreys , Cornell University
Daniela Retelny , Cornell University
John Pollak , Cornell University
ABSTRACT
It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.
INDEX TERMS
mobile applications, computer applications, social and behavioral sciences, computer applications, health, life and medical sciences, computer applications, pervasive computing
CITATION
Sahara Byrne, Emily Wagner, Geri Gay, Lee Humphreys, Daniela Retelny, John Pollak, "It’s Time to Eat! Using Mobile Games to Promote Healthy Eating", IEEE Pervasive Computing, vol. 9, no. , pp. 21-27, July-September 2010, doi:10.1109/MPRV.2010.41
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