Issue No. 03 - July-September (2009 vol. 8)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2009.59
Wayne Piekarski , University of South Australia
Bruce H. Thomas , University of South Australia
Through-walls collaboration lets users in the field work in real time with users indoors. The users in the field have first-hand knowledge and context of the current problem, whereas the indoor users have access to reference materials, a global picture, and more advanced technology. This article presents the overall concept and the following working projects: Hand of God, tabletop collaboration technologies, distributive VR/AR, remote active tangible interactions, mobile AR X-ray vision, and input devices for wearable computers.
pervasive computing, cross-reality, computer-supported cooperative work, augmented reality, ubiquitous computing
B. H. Thomas and W. Piekarski, "Through-Walls Collaboration," in IEEE Pervasive Computing, vol. 8, no. , pp. 42-49, 2009.