The Community for Technology Leaders
RSS Icon
Issue No.03 - July-September (2009 vol.8)
pp: 16-23
Beth Coleman , Massachusetts Institute of Technology
This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called Green Phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the Second Life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.
pervasive computing, 3D applications, advanced visualization, automation, collaborative tools, copresence, cross-reality, design communication, distributed networks, real-time distributed, sensors, simulation, synchronous engagement, virtual worlds, x-reality
Beth Coleman, "Using Sensor Inputs to Affect Virtual and Real Environments", IEEE Pervasive Computing, vol.8, no. 3, pp. 16-23, July-September 2009, doi:10.1109/MPRV.2009.60
1. I. Horváth, S.M.J. Vergeest, and Z. Rusák, "Six Ingredients of Collaborative Virtual Design Environments," Proc. 7th Int'l Design Conference (Design 02), 2002, pp. 67–74.
2. J. Blascovich et al., "Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology," Psychological Inquiry, vol. 13, no. 2, 2002, pp. 103–124.
3. B. Friedman ed., Human Values and the Design of Computer Technology, Cambridge Univ. Press, 1997, pp. 191–200.
4. F. Kaplan et al., "Growing Virtual Communities in 3D Meeting Spaces," LNAI vol. 1434, J.-C. Heudin ed., Springer-Verlag, 1998, pp. 286–297.
5. T. Koda, and P. Maes, "Agents with Faces: The Effect of Personification," Proc. 5th IEEE Int'l Workshop on Robot and Human Communication (RO-MAN 96), IEEE CS Press, 1996, pp. 189–194.
6. Y. Ohta and H. Tamura, Mixed Reality: Merging Real and Virtual Worlds, Springer-Verlag, 1999.
7. D. Snoonian, "Smart Buildings," IEEE Spectrum, Aug. 2003, pp. 18–23.
8. C. Waltner, "Smart Buildings Offering Clever Ways to Reduce EnergyConsumption," June 2008; .
9. R.C. Shah and J. Rabaey, "Energy Aware Routing for Low Energy Ad Hoc Sensor Networks," Proc. IEEE Wireless Communications and Networking Conf. (WCNC 02), vol. 1, IEEE CS Press, 2002, pp. 350–355.
10. Data Communication Protocol for Building Automation and Control Networks, ASHRAE Standard Project Committee 135, Am. Soc. Heating, Refrigerating and Air-Conditioning Engineers, 2003, pp. 1–11.
11. J. Bailenson et al., "The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction," Presence, vol. 15, no. 4,Mass. Inst. Tech. Press, 2006, pp. 359–372.
12. S. Palmisano, "The Globally Integrated Enterprise," Foreign Affairs, vol. 85, no. 3, 2006, pp. 127–136.
13. M. Clamp et al., "Distinguishing Protein-Coding and Noncoding Genes in the Human Genome," Proc. Nat'l Academy of Science, Nat'l Academy of Science, USA, vol. 104, no. 49, 2007, pp. 19428–19433.
14. D.E. Stone and C.L. Koskinen, Planning and Design for High-Tech Web-Based Training, Artech House, 2002.
20 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool