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Issue No.01 - January-March (2007 vol.6)
pp: 81-87
Michael Massimi , University of Toronto
Craig Ganoe , Pennsylvania State University
John M. Carroll , Pennsylvania State University
A scavenger hunt can serve as an empirical method for evaluating mobile collaborative system prototypes and learning about planning and action in fieldwork. The scavenger hunt method is a lightweight alternative for collecting usability data and avoids some challenges of more complex field studies, while supporting significant mobility and collaboration in a controlled testing environment. It can be used prior to a product's deployment to identify usability issues and is a viable option for user testing during an iterative design process. A rudimentary collaborative problem-solving system that uses the scavenger hunt method found usability flaws in a dummy product.
Evaluation, methodology, prototyping, scavenger hunt, games, collaboration, usability, problem-solving, mobility, ubiquitous computing
Michael Massimi, Craig Ganoe, John M. Carroll, "Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving", IEEE Pervasive Computing, vol.6, no. 1, pp. 81-87, January-March 2007, doi:10.1109/MPRV.2007.20
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