Issue No. 04 - October-December (2002 vol. 1)
The paper considers the limits of human attention and how wearable interfaces should be developed to complement, not interfere, with normal human capabilities. Most interfaces on desktop computers do not have this problem; desktop interface designers can assume that the user is solely concentrating on the digital task. However, a major advantage of a wearable is that users can take it anywhere and use it anytime.
human factors, wearable computers, ubiquitous computing, user interfaces, pervasive computing, memory, wearable interfaces, human attention, user interface, wearable computers, Shadow mapping, Humans, Navigation, Ear, Headphones, Personal digital assistants, Automobiles, Watches, TV, Psychology
"Attention, memory, and wearable interfaces," in IEEE Pervasive Computing, vol. 1, no. , pp. 88,89,90,91, 2002.