Issue No. 04 - October-December (2002 vol. 1)
Wearable computing promises to deliver a rich variety of engaging user experiences that enhance everyday activities and situations through context-sensitive media and interaction. A Walk in the Wired Woods illustrates how we might design such experiences and deliver them in collaboration with artists and musicians.
augmented reality, mobile computing, wearable computers, entertainment, Walk in the Wired Woods, experiences creation, wearable computing, context-sensitive media, context-sensitive interaction, artists, musicians, Wearable computers, Laboratories, Computer industry, Toy industry, Space technology, Information retrieval, Ergonomics, Bicycles, Instruments, Books
"Creating experiences with wearable computing", IEEE Pervasive Computing, vol. 1, no. , pp. 56,57,58,59,60,61, October-December 2002, doi:10.1109/MPRV.2002.1158279