The Community for Technology Leaders
RSS Icon
Issue No.04 - October-December (2010 vol.17)
pp: 26-35
This article outlines a concept based on combining multimedia content analysis and collaborative tagging to enable intuitive, nonlinear access to large video collections of soccer matches.
Tagging, Games, Multimedia systems, Collaboration, Navigation, Abstracts, Detectors, Video sharing, Information retrieval, Testing,tagging incentive, video highlights, sport video analysis, video tagging, collaborative tagging
"A system concept for socially enriched access to soccer video collections", IEEE MultiMedia, vol.17, no. 4, pp. 26-35, October-December 2010, doi:10.1109/MMUL.2010.48
1. A. Ekin and M. Tekalp, "Automatic Soccer Video Analysis and Summarization," IEEE Trans. Image Processing, vol. 12, no. 7, 2003. pp. 796-807.
2. C. Xu et al., "Sports Video Analysis: Semantics Extraction, Editorial Content Creation and Adaptation," J. Multimedia, vol. 4, no. 2, 2009, pp. 69-79.
3. A. Hanjalic, "Adaptive Extraction of Highlights from a Sport Video Based on Excitement Modeling," IEEE Trans. Multimedia, vol. 7, no. 6, 2005, pp. 1114-1122.
4. H. Pan, P. van Beek, and M.I. Sezan, "Detection of Slow-Motion Replay Segments in Sports Video for Highlights Generation," IEEE Int'l Conf. Acoustics, Speech, and Signal Processing (ICASSP), vol. 3, IEEE, 2001, pp. 1649-1652.
5. L. Agnihotri et al., "Study on Requirement Specifications for Personalized Multimedia Summarization," IEEE Int'l Conf. Multimedia and Expo, vol. 1, IEEE, 2003, pp. 757-760.
6. D. Yamamoto et al., "Video Scene Annotation Based on Web Social Activities," IEEE MultiMedia, July–Sept. 2008, pp. 22-32.
7. L. von Ahn, "Games with a Purpose," Computer, June 2006, pp. 96-98.
8. H. Miyamori, S. Nakamura, and K. Tanaka, "Generation of Views of TV Content Using TV Viewers' Perspectives Expressed in Live Chats on the Web," ACM Multimedia, ACM Press, 2005, pp. 853-861.
9. D.A. Shamma, L. Kennedy, and E.F. Churchill, "Tweet the Debates: Understanding Community Annotation of Uncollected Sources," Proc. 1st SIGMM Workshop Social Media, ACM, 2009, pp. 3-10.
10. A. Hanjalic and L.-Q. Xu, "Affective Video Content Representation and Modeling," IEEE Trans. Multimedia, Feb. 2005, pp. 143-154.
11. H. Schlossberg, "Three Dimensions of Emotion," Psychological Review, vol. 61, no. 2, 1954, pp. 81-88.
12. M. Soleymani et al., "Affective Characterization of Movie Scenes Based on Content Analysis and Physiological Changes," Int'l J. Semantic Computing, vol. 3, no. 2, 2009, pp. 235-254.
13. M. Pantic and A. Vinciarelli, "Implicit Human-Centered Tagging," IEEE Signal Processing, vol. 26, no. 6, 2009, pp. 173-180.
14. C. Colombo, A. Del Bimbo, and P. Pala, "Semantics in Visual Information Retrieval," IEEE MultiMedia, July–Sept. 1999, pp. 38-53.
15. U. Naci and A. Hanjalic, "Content-Based Indexing of Music Concert Recordings Based on Crossing-Rate Features," Proc. 6th Int'l Workshop Content-Based Multimedia Indexing (CBMI), 2008.
16. C. Brachmann and R. Malaka, "Keyframe-less Integration of Semantic Information in a Video Player Interface," Proc. 7th European Interactive Television Conf., ACM, 2009, pp. 137-140.
17. L. Wang, P. Fonseca, and B. Zoetekouw, "User Test of Soccer Highlights Application," Proc. HCI08 Conf. People and Computers XXII, British Computer Society, 2008, pp. 241-244.
18. M. Huang, A.B. Mahajan, and D.F. DeMenthon, "Automatic Performance Evaluation for Video Summarization," tech. report-TR-144, LAMP Laboratory, University of Maryland, 2004.
43 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool