Pages: pp. 67-67
Abstract—This department presents publishing opportunities to multimedia researchers, as well as announcing pertinent upcoming conferences.
Keywords—call for papers, conferences, workshops, Upcoming Events, graphics and multimedia
UBSN 2010 will be held in conjunction with the 5th International Wireless Internet Conference (see http://www.wicon.org/). Following the continuous advances in wireless communication technologies, there has been growing interest in the design, development, and deployment of body sensor network systems in applications for improving people's daily life, which has led to an increased demand for interconnecting BSNs with other emerging wireless technologies. As a result, and due to an increased demand for advanced e-healthcare management systems in recent years, the marketing opportunities for advanced consumer electronics and related services have greatly increased. UBSN will explore the recent increased investigation into new types of wireless sensor networks located on or around the human body. The IEEE Computer Society has technically cosponsored both workshops.
For more information visit http://sites.google.com/site/ubsn2010/.
The use of virtual worlds and games for serious applications has emerged in training, education, and simulation due to the focus on creating low-cost interactive environments with commodity technologies commonly associated with the entertainment industries. This field is informed by theories, methods, and applications from an assortment of fields related to game design and the convergence of several emerging sciences. While the serious games community has made it possible to bring together such diverse fields, further academic and industrial collaboration is needed in defining, formalizing, and applying new standards and methodologies in this area. The aim of VS-GAMES 2010 is to encourage an exchange of knowledge and experience in this cross-disciplinary area and to explore aspects of games and virtual worlds for a plethora of serious applications.
For more information visit http://www.vsgames2010.org/.
Recent advances in pervasive computers, networks, telecommunications, and information technology, along with the proliferation of multimedia-capable mobile devices have stimulated the development of intelligent and pervasive multimedia applications in ubiquitous environments. The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and government domains. This conference provides an opportunity for academic and industry professionals to discuss recent progress in the area of multimedia and ubiquitous environments.
For more information visit http://www.ftrg.org/mue2010/.
Since 2000, ICME has been the flagship multimedia conference sponsored by four IEEE societies. It serves as a forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from the perspective of the research and development communities focused on circuits and systems, communications, computer, and signal processing.
For more information visit http://www.icme2010.org.
WMMP, held in conjunction with the 20th International Conference on Pattern Recognition, will address the challenges in applying advanced pattern recognition, signal processing, computer vision, and multimedia techniques to mobile systems. The workshop will bring together researchers in pattern recognition as well as in mobile interaction, ubiquitous computing, and multimedia. Attendees will consist of researchers in traditional pattern recognition and media processing techniques interested in extending their work in the mobile domain, and those researchers in mobile interaction, ubiquitous computing, and related fields wanting to explore the latest achievements in pattern recognition.
For more information visit http://cvpr.uni-muenster.de/WMMP2010/.
Semantic computing addresses the derivation and matching of the semantics of computational content to that of naturally expressed user intentions to retrieve, manage, manipulate, or even create content. Sponsored by the IEEE Computer Society, ICSC 10 builds on the past ICSC conferences as an international forum for researchers and practitioners to present work that advances the state of the art and practice of semantic computing, as well as to identify emerging topics and define the future of the field.
Authors are invited to submit either an eight-page regular paper manuscript or a two-page demonstration paper manuscript using the double-column IEEE format following the guidelines available on the ICSC 2010 Web page under "submissions." Manuscripts must be submitted by 3 May 2010. The conference proceedings will be published by the IEEE Computer Society Press. Distinguished quality papers presented at the conference will be selected for publication in international journals.
For more information visit http://www.ieee-icsc.org/.