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Issue No. 03 - July-September (2008 vol. 15)
ISSN: 1070-986X
pp: 90-95
Heinrich Godbersen , TFH Berlin
Different demands to computing power, graphics processing capabilities, and modalities of user interaction have traditionally kept VR, computer graphics, and games separate research domains. But recently, powerful programmable GPUs and VR-style input devices like the Wii controller have become common. Expensive, custom-built hardware setups are no longer needed to build exciting VR appliances. In this issue's column, Heinrich Godbersen from TFH Berlin argues that this change will bring the worlds of VR, computer graphics, and games together. He discusses how technological advances enable him to move between those worlds and create game-like VR appliances such as Flight Vienna with inexpensive commodity hardware and development tools.
low-cost virtual environment, data flow oriented visual 3D programming, proliferation of VR.

H. Godbersen, "Virtual Environments for Anyone," in IEEE MultiMedia, vol. 15, no. , pp. 90-95, 2008.
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