• the Network of Excellence on Enactive Interfaces,
• the STREP Project of Tangible Acoustic Interfaces for Computer–Human Interaction (TAI-CHI), and
• the Humaine Network of Excellence on computational models of emotions.
• tangible interfaces, media fabrics, and affective computing groups at the Massachusetts Institute of Technology's Media Lab;
• experiential computing group at Georgia Tech;
• physical modeling of sound experiences at Princeton;
• media presence research group at Microsoft;
• Multimedia Communications Research Laboratory at Bell Laboratories; and
• pervasive computing projects at IBM.
• communications within the home (Chandrasiri et al.);
• distributed environments and avatars (Cavazza et al.);
• entertainment and the performing arts (in Gutierrez et al., users can conduct a virtual orchestra or play a virtual musical instrument in an interactive mixed reality audio–visual environment); and
• therapy and rehabilitation (Hunt et al.).
Antonio Camurri is an associate professor at the University of Genova (Faculty of Engineering). He is also the founder and scientific director of the InfoMus Lab ( http://www.infomus.dist.unige.it) at the Department of Informatics, Systems, and Telematics at the-University of Genova, Italy. His research interests include sound and music computing, multimodal intelligent interfaces, computational models of nonverbal expressive gesture, and interactive multimodal-multimedia systems for museum, theater, music, entertainment, therapy, and rehabilitation. He is currently an associate editor for the Journal of New Music Research.
Thanassis Rikakis is a professor and the director of the Arts Media and Engineering Program ( http://ame.asu.edu) at Arizona State University. His research work and publications are in the areas of computer-mediated arts, experiential systems, pitch perception, auditory feedback for rehabilitation, computer music tools for arts education, multimedia composition algorithms, and interdisciplinary graduate education.