Issue No. 04 - October-December (2002 vol. 9)
<p>Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.</p>
T. Ikedo, "Creating Realistic Scenes in Future Multimedia Systems," in IEEE MultiMedia, vol. 9, no. , pp. 56-72, 2002.