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Issue No. 01 - January/February (2009 vol. 29)
ISSN: 0272-1732
pp: 10-21
Larry Seiler , Intel Corporation
Doug Carmean , Intel Corporation
Eric Sprangle , Intel Corporation
Tom Forsyth , Intel Corporation
Pradeep Dubey , Intel Corporation
Stephen Junkins , Intel Corporation
Adam Lake , Intel Corporation
Robert Cavin , Intel Corporation
Roger Espasa , Intel Corporation
Ed Grochowski , Intel Corporation
Toni Juan , Intel Corporation
Michael Abrash , RAD Game Tools
Jeremy Sugerman , Stanford University
Pat Hanrahan , Stanford University
<p>The Larrabee many-core visual computing architecture uses multiple in-order x86 cores augmented by wide vector processor units, together with some fixed-function logic. This increases the architecture's programmability as compared to standard GPUs. The article describes the Larrabee architecture, a software renderer optimized for it, and other highly parallel applications. The article analyzes performance through scalability studies based on real-world workloads. DOI of original article is available at:</p>
graphics architecture, many-core computing, real-time graphics, software rendering, throughput computing, visual computing, parallel processing, SIMD, GPGPU

T. Juan et al., "Larrabee: A Many-Core x86 Architecture for Visual Computing," in IEEE Micro, vol. 29, no. , pp. 10-21, 2009.
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