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Issue No. 01 - January/February (2009 vol. 29)
ISSN: 0272-1732
pp: 10-21
Toni Juan , Intel Corporation
Robert Cavin , Intel Corporation
Roger Espasa , Intel Corporation
Doug Carmean , Intel Corporation
Michael Abrash , RAD Game Tools
Pradeep Dubey , Intel Corporation
Stephen Junkins , Intel Corporation
Tom Forsyth , Intel Corporation
Larry Seiler , Intel Corporation
Jeremy Sugerman , Stanford University
Eric Sprangle , Intel Corporation
Ed Grochowski , Intel Corporation
Adam Lake , Intel Corporation
Pat Hanrahan , Stanford University
ABSTRACT
<p>The Larrabee many-core visual computing architecture uses multiple in-order x86 cores augmented by wide vector processor units, together with some fixed-function logic. This increases the architecture's programmability as compared to standard GPUs. The article describes the Larrabee architecture, a software renderer optimized for it, and other highly parallel applications. The article analyzes performance through scalability studies based on real-world workloads. DOI of original article is available at: http://doi.acm.org/10.1145/1399504.1360617</p>
INDEX TERMS
graphics architecture, many-core computing, real-time graphics, software rendering, throughput computing, visual computing, parallel processing, SIMD, GPGPU
CITATION
Toni Juan, Robert Cavin, Roger Espasa, Doug Carmean, Michael Abrash, Pradeep Dubey, Stephen Junkins, Tom Forsyth, Larry Seiler, Jeremy Sugerman, Eric Sprangle, Ed Grochowski, Adam Lake, Pat Hanrahan, "Larrabee: A Many-Core x86 Architecture for Visual Computing", IEEE Micro, vol. 29, no. , pp. 10-21, January/February 2009, doi:10.1109/MM.2009.9
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