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pp: 11-21
Neil Katz , IBM
<p>Many virtual worlds are accessed via a rich client interface that must be downloaded and installed into the user's environment. For many users, especially enterprise users, this large download and install represents a significant obstacle to virtual world acceptance. The authors describe a technical implementation that uses the Unity 3D browser plug-in as a way to access a virtual world from within a Web browser. Using this familiar tool, users can interact with the rich virtual environments provided by Second Life and OpenSimulator.</p>
System architectures, integration and modeling, computer systems organization, artificial, augmented, and virtual realities, computer-supported cooperative work, visualization, simulation, modeling, virtual reality, Internet computing
Neil Katz, Thomas Cook, Robert Smart, "Extending Web Browsers with a Unity 3D-Based Virtual Worlds Viewer", IEEE Internet Computing, , no. 1, pp. 11-21, PrePrints PrePrints, doi:10.1109/MIC.2011.132
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