Issue No. 02 - March/April (2010 vol. 14)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIC.2009.98
Shun-Yun Hu , National Central University, Taiwan
Jehn-Ruey Jiang , National Central University , Taiwan
Bing-Yu Chen , National Taiwan University
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming — by outlining its requirements and challenges — and categorize existing proposals.
3D streaming, peer-to-peer, virtual environments
S. Hu, J. Jiang and B. Chen, "Peer-to-Peer 3D Streaming," in IEEE Internet Computing, vol. 14, no. , pp. 54-61, 2009.