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Issue No. 04 - July/August (2009 vol. 24)
ISSN: 1541-1672
pp: 36-46
Kenneth D. Forbus , Northwestern University
Thomas Hinrichs , Northwestern University
Matthew Klenk , US Naval Research Laboratory
ABSTRACT
The Companion cognitive architecture supports experiments in achieving human-level intelligence. This article describes seven key design goals of Companions, relating them to properties of human reasoning and learning, and to engineering concerns raised by attempting to build large-scale cognitive systems. We summarize our experiences with Companions in two domains: test taking and game playing.
INDEX TERMS
Analogy, Cognitive Architecture, cognitive modeling, learning, game-playing
CITATION
Kenneth D. Forbus, Thomas Hinrichs, Matthew Klenk, "Companion Cognitive Systems: Design Goals and Lessons Learned So Far", IEEE Intelligent Systems, vol. 24, no. , pp. 36-46, July/August 2009, doi:10.1109/MIS.2009.71
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