Issue No. 05 - September/October (2006 vol. 21)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2006.93
Christoph Schlieder , University of Bamberg
Peter Kiefer , University of Bamberg
Sebastian Matyas , University of Bamberg
Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus the physical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportive locomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactive entertainment.
game design, location-based games, state-space analysis, min-max algorithm
C. Schlieder, P. Kiefer and S. Matyas, "Geogames: Designing Location-Based Games from Classic Board Games," in IEEE Intelligent Systems, vol. 21, no. , pp. 40-46, 2006.