The Community for Technology Leaders
Green Image
Issue No. 02 - March/April (2006 vol. 21)
ISSN: 1541-1672
pp: 59-69
Graeme Ritchie , University of Aberdeen
Dave O'Mara , University of Dundee
Kim Binsted , University of Hawaii
Ruli Manurung , University of Edinburgh
Seana Coulson , University of California, San Diego
Benjamin Bergen , University of Hawaii
Annalu Waller , University of Dundee
Oliviero Stock , ITC-irst
Helen Pain , University of Edinburgh
Anton Nijholt , University of Twente
ABSTRACT
If computers are ever going to communicate naturally and effectively with humans, they must be able to use humor. Moreover, humor provides insight into how humans process real, complex, creative language. By modeling humor generation and understanding on computers, we can gain a better picture of how the human brain handles not just humor but language and cognition in general. This installment of <em>Trends & Controversies</em> focuses on different aspects and applications of humor.
INDEX TERMS
computational humor, frame shifting, embodied conversational agents, affective computing, communication-related disabilities
CITATION
Graeme Ritchie, Dave O'Mara, Kim Binsted, Ruli Manurung, Seana Coulson, Benjamin Bergen, Annalu Waller, Oliviero Stock, Carlo Strapparava, Helen Pain, Anton Nijholt, "Computational Humor", IEEE Intelligent Systems, vol. 21, no. , pp. 59-69, March/April 2006, doi:10.1109/MIS.2006.22
92 ms
(Ver 3.1 (10032016))