Issue No. 03 - May/June (2012 vol. 14)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCSE.2012.1
Rio Yokota , Boston University
Lorena A. Barba , Boston University
<p>Algorithms designed to efficiently solve the classical N-body problem of mechanics fit well on GPU hardware and exhibit excellent scalability on many GPUs. Their computational intensity makes them a promising approach for other applications amenable to an N-body formulation. Adding features such as autotuning makes multipole-type algorithms ideal for heterogeneous computing environments.</p>
Scientific computing, GPU programming, fast N-body algorithms, computational science, autotuning
L. A. Barba and R. Yokota, "Hierarchical N-body Simulations with Autotuning for Heterogeneous Systems," in Computing in Science & Engineering, vol. 14, no. , pp. 30-39, 2012.